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Horizon Zero Dawn: Update 1.04 released on PC

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Horizon Zero Dawn: Update 1.04 released on PC

Since the release of Horizon Zero Dawn – Complete Edition on PC on August 7, Guerrilla Games has been rolling out one update per week to optimize its title.

For the past few hours, the fourth update has been available for download. Numbered 1.04, this update intends to remove a good part of untimely crashes, correct many bugs and make various improvements to HDR, volume or even mouse controls. As a reminder, Horizon: Zero Dawn on PC

includes the base game as well as its expansion, The Frozen Wilds.

Bug / crash fixes

  • Fixed a crash that occurred when players created a new game while their save slots were full.
  • Fixed a crash on launch related to the temporary folder.
  • Fixed an AI crash that could occur dur ing combat.
  • Fixed an AI crash in EventMessageHandler.
  • Fixed a crash related to WorldData sampling.
  • Fixed a crash when users instantly jumped back when changing sliders in the Settings menu.
  • Fixed a crash that would occur when opening the Greetings emote in Photo mode and then exiting the menu.
  • Potential fix for memory corruption within AI routines that could lead to crashes.
  • Potential fix for GPU hang caused by thread issue.
  • Fixed an incompatibility that occurred on Shader Model 6.0 and 6.1, which could result in a crash.

Performance improvement

  • General improvement in processor performance (depending on processor / GPU speed, this may result in a performance improvement of 1-10%).
  • Improved camera performance in cutscenes and dialogue.

Other improvements

  • HDR – Fixed colorimetric issues in HDR mode.
  • Mouse Controls – Fixed an issue where the mouse sensitivity was incorrect when the frame rate was not constant.
  • Aiming – Fixed an issue that prevented Aloy from firing near a machine that could be critically killed.
  • Cutscenes – Fixed an issue where geometry and textures would appear after cutscenes.
  • Adaptive Performance – Fixed an issue where lighting issues would occur when enabling Adaptive Performance.
  • Volumetric – Fixed an issue that could cause artifacts in volumetric effects, such as fog.
  • Visibility – Fixed an issue that could sometimes cause geometry to briefly disappear after loading.
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