My complex feelings about modern warfare, or the "Call of Duty" game I didn't even like during the holidays.
My professional opinion Call of Duty: Modern War Well documented. I reviewed the multiplayer part and felt that it was a real, tactical design-inspired cliche, plagued by brand expectations. Usually, this will be the end of the story.
Setting aside the request for comment, games that make me as frustrated as Modern Warfare will be ignored as I move on. This is not to say that I don't like defective games; when I play PUBG, it is a shabby game, more than when I graduated from Early Access. Many personal games and series of games I like are full of problems, but they are still the most popular games. Whether it's an innovative mechanical principle, a groundbreaking design, or a story that impresses me-usually fascinates me.
I like modern warfare, but it is not enough for me to move on. Therefore, I stopped playing for a while.
During the holidays and the days before the holidays, I spent most of my time playing Modern Warfare. I'm now less than ten levels away from fully completing the battle pass. I completed each task in an interesting cooperative mode. I almost exceeded my seasonal grade and even bought cosmetics in the store. In many words, I'm a dedicated Call of Duty player. This revelation surprised me as if you might be reading this book, so let me explain.
All the time I spend in Modern Warfare is trying to inspire as many interesting moments as possible from a fundamentally flawed experience. Undoubtedly, what brought me back was marksmanship, and the ability to dig deeper and create customized shells from the different weapon parts provided.
This becomes game to me. I spent hours upgrading various weapons to make custom variants based on silly ideas and the desire to remake weapons from movies and other games. If it works, I might try it, even if I know they don't have the ability to compete in the same class. It's okay. I'm happy playing my small Lego mini game, because I'm trying to ignore the rest of the frustration that made me frustrated with Modern Warfare.
However, in the forgiveness game of Modern Warfare multiplayer, you can only endure the pain of the meta-disconnect experiment until it gets worse. Therefore, I decided to use Spec Ops instead.
Of course, I know that infinite enemies, broken targets, swordmasters, and explosive spam will make it hard to have any fun there, but my determination to break this model poses a challenge to myself. How can I get rid of these ridiculous tasks without resorting to blatant glitches? So I did it. Each of them, including the released version.
In fact, I became so aware of several of them that I used them to resolve other lost souls. As long as everyone follows my instructions and picks the exact weapon and ammunition I have specified, we will win, and then when they finally see the green blinking icon next to the operator they want to give up unlocking, I will be full grateful.
You will feel this undeniable feeling when you overcome the irresistible challenge. Spec Ops has gone through countless hassles and it turns out that it is a good XP farm and a good time drain. Both of these are critical to climbing the level of the battle pass and climbing over my damn level. When the adventure started, I gave up on the idea of buying a pass and instead chose to earn free content and move on.
I know I won't reach any level near 100 levels by February. At levels 15 and 31, the two weapons I wanted were relatively achievable, so I had no incentive to surpass them. However, all the time was spent on the lake of the shabby game mode, making Spec Ops full of hope, and my own adventure in multiplayer games brought me somewhere under 50 years old. It was at this point that I decided, fuck, I got a $ 24 bundle with 20 layers of skipping rope.
I have money left in my Battlenet account (probably for Destiny Silver), so I only paid $ 5. So I did it and immediately climbed to my 70s. Attending a few more classes, and the weekends on the weekends, took me into the 90s, and my current position is. The pass has more than a month to go; there is enough time to clear the remaining layers.
I have never completed a battle pass in any game I have played. The promise of time is this, if I want to stand up and have almost a chance to get even a 50% success rate, then I can only play that game. I actually didn't like my first full involvement in the Call of Duty game, which is undoubtedly instructive.
When it comes to actually spending the game, Modern Warfare is also the first game to disappoint me. I occasionally spend about $ 5 to roll dice in Overwatch or Apex Legends, but I always dismiss character skins above $ 20 and such items commonly found in game stores today. Why can I spend so much money on in-game 3D models that I can't see most of the time when I can buy new games to play? This reason is usually sufficient to suppress any short-term misjudgment, which will cause me to pull the trigger.
As I now realize, the overall value argument is not enough to act as a deterrent, simply because no game knows how to find me. What struck me was Modern Warfare.
Infinity Ward cracked my brain code. The Modern Warfare store offers you typical operator (character) skins for around $ 20, and various other items are also cheaper (but often too expensive). But what fascinated me was the damn blueprint of weapons. In Modern Warfare, the blueprint is essentially a weapon setup. Choose a sight, barrel, barrel, barrel, etc., save the build, and you have a blueprint.
Because you have so many options for any given gun, it's common to create multiple blueprints for the same weapon, each of which is specific to a particular game style. All of this is fine, but what I didn't expect was a custom component sold as a custom unique blueprint. Functionally, the weapon blueprint in the store consists of exactly the same parts you can use in the game. Although they are equally effective, they are completely new designs!
Two or three of these custom components are enough to significantly change the look of a weapon, and suddenly you end up with a look that looks like a new weapon. This is higher than the usual gun skin. They are essentially new 3D models that can inspire gun fantasy. This system is also fair because they are not weapons that change state, so you can buy with confidence.
Considering my depth in that part of the game, I didn't need to spend much money to buy my first blueprint, and then bought a few more. So here I came across a game I didn't like, and I had a hard time recommending it, which forced me to spend about 40 hours playing it. All of this is just to allow me to play with Lego blocks.