"Final Fantasy 7 Remake" has an interesting and unique new combat system that is both an action role-playing game and an interesting remake of the original game based on turn-based combat-it may take a while to master.
Really understanding the battle of FF7 Remake involves turning your head to every component of the battle, which is more complicated than you think. This is a layered combat system; the core is the active time combat mechanism, which provides power for the original game, but in addition, there are more action games, such as direct control systems. There is also a misplaced system, borrowed directly from "Final Fantasy 13" and then quietly carried out behind the scenes. This is all the important RPG character customization: material, skills, summoning, element strengths and weaknesses.
Due to the existence of these interlocking systems, you may be overwhelmed-especially if you are not familiar with the original FF7 system on which this game is based. Therefore, we think we need to sort out some introductory knowledge, detailing what we must know before starting to accept Shinra's most powerful combat effectiveness.
Joystick is your new and old friend
The most important new feature in the FF7 Remake battle is the Stagger system-although this is not completely new to Final Fantasy fans, because the entire Final Fantasy 13 series game also has a mechanism called stagger, which works almost the same way. Essentially, the staggered bar is a measure of the enemy's calmness in combat. When you face them and destroy them, you can interrupt their calmness and concentration. If you push them to the top, the enemy will become "staggered". You can think of it as a "shock" meter in a fighting game. If you hit too many times, you will enter a state of shock, unable to attack or even defend yourself. That ’s how interleaving is-the good news is that this is a one-way agreement-your party wo n’t interlace.
When in a staggered state, the enemy is more vulnerable to all attacks. Normal actions, skills, magic, and limit breakthroughs will all cause greater damage, and certain actions will also cause additional damage when executed against enemies in that state. The boss and the most powerful enemy should cause the most damage to their health when they stagger.
Therefore, this is a key part of the combat recommendations at the top of this guide: learn the interlace system and master the interlace system, because this is the way to smash the hardest enemies in the game.
First, you should figure out which actions can interleave the enemy faster. Capabilities like Cloud's "focused thrust" and Barret's "special injection gate" will make the enemy shake faster than usual moves or abilities. Using elemental magic to abuse the enemy ’s weaknesses or interrupt the enemy for a large offensive may put it into a “pressurized” state, as shown below the staggered bar; enemies with higher pressure are usually more vulnerable to attack, so this increases stagger good time.
Blocking will save your bacon, Materia can make it better
Although the design of FF7 Remake combines turn-based combat and real-time action, it is not a game that you can completely slack off. Because most players may learn earlier, and even use the Guard Scorpion boss, you can't just eat constant big attacks. The repair is limited by MP and items and ATB restrictions, so the blockade in this game is more important than the "Final Fantasy" to date.
In fact, blocking is essential. In subsequent parts of FF7 Remake, you can usually reduce attacks that normally cause 5000 damage to 1,000 or less by blocking. In difficult mode and post-match content, blocking is essential. Even better, the blockade can become a powerful offensive tool.
The materials of Steadfast Block can further reduce the damage taken when blocking, but at the same time can also fill the ATB regulations while guarding, so that you can use blocking to enhance the ability of offensive offense. There is also Parry materia, which can unlock the parry function after a successful blockade, making things more like traditional action games. Both methods can be obtained from Chadley's research subtask.
Absolutely evaluate everything
Speaking of Chadley and his "Intel Campaign Report", you need to get his evaluation materials by chatting with him and starting his side mission in Chapter 3 – then, you want Use evaluation for all content.
There are several reasons. First, the assessment is actually related to Chadley ’s several tasks. As mentioned above, the task unlocks some powerful and useful materials. But more importantly, evaluate how the material reveals the enemy's weaknesses throughout the game-even powerful bosses.
It ’s really important to take advantage of elemental weaknesses, and it ’s not always clear what elements might damage the enemy – but “assessment” will certainly allow you to hurt and stagger your opponents more effectively. Be sure to also read the flavored text placed side by side with the enemy in the "Assessment", as well as the cute and interesting lore drops. This information usually contains hints of other combat weaknesses.
The element ’s strengths and weaknesses are crucial, and the element ’s substance gloriously overwhelms everything
As mentioned above, once you have scanned the vulnerability using "Assessment", you can exploit the vulnerability. This is the source of elemental magic, and it is always a smart idea for all active team members to always have access to at least every core element (fire, ice, lightning, and wind) spells. Often, playing the correct spell quickly can put enemies in stress and even interrupt the big moves they are performing.
Most importantly, elemental materials can be combined with magic, weapons, or armor to achieve a devastating effect. For example, if you place lightning magic materials and elemental materials in the double slot of a weapon, the weapon will now cause lightning element damage-ideal for destroying robot enemies. How much element damage is caused depends on the element's level.
If you perform the same operation in the armor slot, you will get a better reward-you can resist the movement of the lightning element and the damage of the enemy. If the elemental substance is high enough, you can eliminate or even absorb the damage of the element-essentially making you almost invincible in certain encounters. For encounters later in the game and after the game, using the elemental standard may be the difference between painful friction or a breeze.
Use Materia to even change characters exactly to your liking
The cast of FF7 Remake all fit the obvious basic categories. The cloud is your all-rounder. Tifa is a glass cannon, powerful at close range, but easy to be aimed at. Barrett is a long-range, evenly distributed saboteur and a tank. Aerith is your mage and healer, it is best to remain silent. Having said that, FF7 has always been designed as one of the most open FF, and the remake is no different.
The basic attributes of the character will increase as the level increases, but the material will greatly affect the effectiveness of the character. For example, equipped with many magic materials, you can specifically improve your magic attributes. If you use it in combination with a specific device, you can completely turn Cloud into a specialized mage.
Please pay close attention to the weapons and equipment that help you to make this customization, such as the "powerful bracelet" cos without a master slot requires magic. Barrett ’s uniqueness is that he also has a completely different combination of actions related to another weapon-you will have the opportunity to buy the first weapon from the Moogle mall in Chapter 8-this will change his ballistic behavior Combat a physical attack. Do n’t be afraid to twist your character to your liking to better suit your game style.
Are you still struggling? Don't forget about shortcuts and classic mode
Although we do believe that FF7 Remake has the best action RPG battle of the series ever, but if you find it is not suitable for you, you can understand. There are three solutions. One is to simply enter the easy mode. The second is to make sure you do n’t forget shortcut keys. Press the "Combat Settings" option on the main menu to access the shortcuts, without having to press to complete the entire game easily.
Here, you can set several shortcut keys for each character, and then you can use the button shortcut keys to perform these operations, so that the action in FF7 Remake is more similar to the traditional action break game, which means you need to turn on slow motion The frequency of the ATB menu has been reduced a bit.
At the other end of the spectrum is the classic mode. If you find that there are too many moves, the classic mode can make instant battles automatically executed, while letting you focus on selecting commands, MP and HP management and other strategies. All games are an effective way-so if you do n’t like it, do n’t be afraid to switch it.