Game news Kern: Revolutionized game creation software
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Based on the software from Clickteam, Team Dakota or Media Molecule, the platform developed by Manticore Games promises us the joy of creating video games without having to master a programming language. Officially available for a week early on, Core is beginning an operation to seduce the general public by reminding the user of the ease of use of its diverse game, the power of its tools and the robustness of its economic model that allows users to make money. Silver. Frédéric Descamps and Jordan Maynard, the thinking leaders of the project, explain how Core can usher in a new era for the production of fun and connected experiences.
Once again
Notice. Almost a year ago we introduced you to Core, free software that allows gamers to create creators and play. Since then, the platform has evolved and is different from some heroics. The first is Epic’s $ 15 million investment to help build “a global community of creators”. The second is to organize a competition where the various winners were offered prizes of $ 120,000 (including $ 50,000 for the overall winner). A rare jackpot in the world of Manufacturing This proves the Manticore Games teams know we don’t catch aspiring developers with vinegar chips. As with Roblox, but unlike Dreams, remuneration for designers is part of Core’s philosophy. Whether it’s direct donations, accepted subscriptions, or paid microtransactions, there are several different systems that players can use to support a project they enjoy. 50% of the income generated is shared with the platform. It might sound like a lot, but this number is more to the creator’s benefit than it is with Roblox (which only redistributes 24.5% of sales). “Core is not just a platform for creativity, Core is not only a platform for a new generation of developers, but also a platform that offers economic opportunities and on which people can make money.
But before you start thinking about paying for a trip to the Bahamas thanks to the recipes of a masterpiece published on the platform, you still have to design it. Core takes the basics of the Unreal Engine and offers powerful tools, this time designed for beginners. Terrain with different topography can be created with just a few clicks, while materials are created using drag and drop. As with Dreams, users can share designs that they have created for everyone to enjoy. Easily accessible bookstores offer music, sounds, but also various and varied graphic elements to dress worlds that can be connected to one another via portals. “Unlike traditional games, you don’t need any special software to create something with Core, e.g. B. Maya, Photoshop or Substance.Says Jordan Maynard, co-founder of Manticore Games. “The portal system is as easy to manage as adding a link to a website. It can result in a randomly chosen game or be chosen by the creator”. A game that takes place over several levels / chapters is therefore quite possible. As in Dreams, the fact that the items are crafted directly from the in-game tools makes the adventures load quickly. This is handy for highlighting the portal system. “You can spend your entire day on Twitch and YouTube watching cars or cooking videos. With Core, we strive for the same thing: endless entertainment”Closes Frédéric.
Code of Conduct
In order to find inspiration, the creative player is invited to stroll through the core world, a kind of central hub that, thanks to the famous portals, one can visit to get from project to project. The user will also be prompted to create their avatar using customization options. If you don’t want to waste too much time on this step, you can have the machine generate a protagonist at random. There are various paid cosmetic packages available, while some items are unlocked depending on the player level. It is unfortunate at the moment that it is not really possible to personalize an avatar too precisely. We hope that in the future more parameters will be proposed that will make it possible to control the color of the eyes, the length of the nose or even the hairiness of the heroes of our games. “We have all genres represented on our platform, we have RPGs, action games, MMOs, FPS, single player, multiplayer, arcade games and deeper gameplay games
“If you’re like me and don’t like code, everything you need is on the user generated content page.Says Frédéric. The Manticore Games platform actually supports the “No-code, low-code”. It means that Experiments can be created by simply dragging and dropping, setting a few options (gravity, damage to a projectile, location of weapons, etc.) and adding a little code if necessary. The Low code should not be seen here as a negation of the original promise, but as an opportunity that is offered to professionals to go further with the platform. In this way, some systems that are not yet integrated with Core may have been developed by clever hackers, such as: B. the function of moving around a map and then getting into a vehicle to drive it. “Core is aimed at both beginners and experienced designers. We must remember that game development is usually very difficult. We’ve met designers who avoid certain game genres because they think it’s too technically complicated to do.
“We have significantly lowered the access barrier so that everyone can play. Whether you are a 14 year old girl living in Leipzig or a 60 year old Italian pensioner, you have access to creativityFrédéric laughs. When Core ease of use needs to be proven, there are many examples that studio managers need to cite. The winner of a previous game jam would never have used Core, and many teenagers have made names for themselves through various titles. “We’re seeing more and more students opting for Core over Unity because it’s a lot easier and also saves money.Adds Frédéric. The games we tested are, in fact, of different genres.. We find original creations as well as titles inspired by professionals such as Sir Pepe and the Goblins, a kind of Ghouls’n Ghost in 2.5D or Infinity Arena, similar to a Halo in multiplayer mode. The plasticizers are described in the section “playFrom the core. It is not impossible that we will come back to this in the near future.
With its many games currently available, developed by its community, Core wants to prove that designing video games has never been easier. By multiplying competitions and partnerships, such as recently with American McGee, the platform continues its seduction drive for communities. If the proposal seduces you, Vein is available for free from the Epic Games Store. It needs to be connected to the internet for it to work.
By Carnbee, Journalist igamesnews.com
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