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Learn about video game design, art and programming with these free workshops




Despite the current situation we live in, the world does not stop. Many sectors have been affected by the coronavirus and even film releases and releases as important as The Last of Us Part II were delayed at the beginning of the confinement. However, little by little we will return to normality and universities are giving many facilities so that students are not left behind with their responsibilities. The University Center for Technology and Digital Art (U-tad) is a national benchmark in the training of the different plots of video game development and offers free online workshops on video game design, art and programming.

U-tad has been very active during these months, where he also held charity workshops to fight the coronavirus. But from next week the free online courses Aimed at university students who want to expand their knowledge of design, art and programming with long-standing experts in this industry. Specifically, it is about 3 workshops that will take place May 26 to 27 in the afternoon, where classes will be taught on the figure of the Game Designer and some of the most used 3D techniques in video game development.

Intruder Development: Hide and Seek
Intruders AI Development: Hide and Seek

Among the experts will be representatives of very prestigious studios like Ubisoft, Mercury Steam, Rebellion, Zerouno or Fictiorama, in addition to part of the teaching staff of the center. Those interested will have to register through the official website of U-tad, where they also have the most complete academic offer on animation, digital design or Software Engineering. Below we tell you all the details of these free workshops with the link where you can reserve your place now.

  • Workflow of a 3D model. Advanced techniques (II). (May 26, from 6:30 p.m. to 8:30 p.m.): This talk is given by Victoria Madurga, 3D artist at Ubisoft and it explores the process a 3D model from start to finish

    . The basic concepts of the different stages of the High / Low Poly process are explained: high modeling, low modeling, mapping of uvis and maps, baking of model maps and subsequent texturing with Subtance Painter.

  • Artificial Intelligence in Unreal Engine (II) (May 26, from 6:00 p.m. to 7:30 p.m.): Basic knowledge to implement a classic behavior of enemies in a video game by using Behavior Trees in Unreal Engine, one of the most used engines currently. This workshop will be taught by Javier Lucas, Artificial Intelligence programmer and Automation Lead at Mercury Steam.

  • Tips and Tricks to be a good Game Designer (May 27, from 6 to 8 p.m.): This is a round table moderated by Guillermo Jiménez-Ortiz, director of the Master in Game Design at U-tad in which Víctor Cerezo, Lead Game Designer at Zerouno Games, Alberto will participate Oliván, narrative designer at Fictiorama Studios and Estrella Rodríguez, Senior Level Designer at Rebellion. It will be analyzed how the video game industry has changed in all these years and the experts will contribute their advice to enter and progress in this sector based on their experience.


Since I had my first console when I was 10, I've never stopped playing. I'm a multiplatform player and my favorite genre is RPG.

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