Don’t wait any longer: after it wasn’t Halo Infinite’s turn in Alburquerque and made a right turn, it announced the postponement of fall 2021 at the latest this morning. But because we have to give reasons to warm the heart at a very strange time, Joseph Staten reassured the players about certain aspects.
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In addition to the fate of the mythical (DJ) Craig / Jean-Louis, The creative director of 343 Industries gave the floor to some of his colleagues to provide information and clarification to the players, obliged to take their problems patiently.
time is money
And while it is obvious that the Master Chief’s new adventures will not be released on the most portable consoles out there, one question remains that is now making gamers quite spontaneously curious about which sauce they will be eating at these times. Gamers in the entertainment industry seem to be struggling for the slightest minute of attention.
What if the design director Ryan Paradis Obviously, some elements of communication are meant to be passed on. His words should be more reassuring:
We want everyone to be able to play Halo Infinite in a healthy way. We’re not trying to build a grinder that will trick players into keeping them prisoner. Think of all of the games we were all able to try with random rewards, then ask to play in ways everyone hates, just for a shiny item. There will be hard limit events in Halo Infinite, but we don’t want to make game time mandatory.
Most importantly, the multiplayer and PvP dimension of 343 Industries’ next game inevitably raises questions about its economic model The team was therefore keen to immediately start a possible controversy over the existence of these very ugly mechanisms that are supposed to put a little extra in your pocket ::
When players invest time or money in our game, they need to understand what to expect and know that the investment is worth it. For example, we declined loot boxes, as well as the presence of a premium version, and we will not be selling any additional powers or unbalanced advantages in the game.
Goodbye the loot boxes
On the other hand, the designer of progress (that’s his title, don’t laugh) Chris Blohm states that the multiplayer portion of Halo Infinite actually features microtransactionsbut which do not affect balance:
The free-to-play dimension of the multiplayer part requires the presence of high-quality cosmetic elements. However, players can still receive customization items by playing the campaign, completing challenges, etc.
We just want to reward playing Halo Infinite at a time. However, we believe that these rewards cannot always come in the form of microtransactions: Halo 5 failed to please the most invested players, so we switched to Halo Infinite.
While we wait to (re) discover Craig and his brutal acolytes in better shape, one of Microsoft’s polemics is definitely avoided here. In the current situation, it is not a luxury to begin with.
Halo Infinite is now expected in Fall 2021 on PC, Xbox One, and Xbox Series X.‘Spread the word.