A lady who used to like painting, but now she works downstairs in a coffee shop and looks miserable. Somehow, art disappeared from her world. But what if she wants to rediscover it? What if, through some kind of benevolent act of fate, you think of falling from the sky in front of her from her past memories? Will it trigger a recovery? Will she find love again?
The two boys are lonely. A man has a father shouting and smashing things to make his mother afraid. Another mother yelled at him for playing music. They live in the same neighborhood, but never met, and now as men, they sit alone. What if you can put them together? What if you could go back in time and use a benevolent fate to ensure that the two of them are on the balcony at the same time and pay attention to each other? Can it inspire love between friends forever?
this is Love. This is a game about exploring the lives of people sharing an apartment, a game about playing with time. This is a game about fine-tuning games that sometimes convey the fate of two people. Indeed, this is a game about helping people find love.
It works in a very simple way. Before you lie down in the apartment building. Half of it is located in the past, represented by faded black and white, and half is located in the present, represented by color, and you can change which part of it by rotating each floor. One way of rotating them sees boys as children, the other way of rotating them as men. You can also interact with characters. They don’t do a lot of things, they tend to sit or stand where they are, but sometimes you can instruct them to move to a certain place or interact with something and continue their story in the process.
The story is presented in the form of photos in an album. You will get a photo of someone’s past or present, and your job is to fill in the missing photos. In the past, men and women were photographed at the dinner table. For example, what are they doing now? You find them in the building that recreated the old photos, and then rotate their apartment building to the present. Now, what do you see? If only this one can solve the puzzle, the game will update a new photo to match it with the existing past and present, and will solve part of the album page. But this is not always easy.
After filling in someone’s photo album page, more album pages and other people will be displayed. The previously invisible apartment will now contain people and tellable stories, so the apartment is gradually being filled. The story begins to overlap with the story, and eventually you tie them together.
It’s a good idea to combine themes, and blend them in a warm and gentle way. The colors are soft and bright, presenting a hazy expression to the world, a little poster, like a dream or some form of memory, only part of the memory is obtained. The music is great. Th is is a person named Neil White (Neil White), I don’t know, but I want to mention it because his fantastic independent national brand perfectly magnifies the atmosphere and meaning of the game.
But in general, love is not very hanging together for me. It did not get the irritation I expected. Probably because I was stuck a few times, the frustration gradually spread, and my top space moved away from where I needed to enjoy this game.
I have been trying to find clues that can change the state of the game, but I found it was just out of luck. It feels so obscure, so accidental. It actually reminds me of playing old adventure games and clicked everything angrily, hoping that something would work.
Love is only a short experience, and my frustration casts a shadow over me. Therefore, I think I missed a deeper understanding of what is happening and the role I really play in the lives of these people. I thought I was just observing, and I didn’t realize that I was changing their results. I don’t think it’s entirely my fault-I played it a second time and it was clear, but still vague. I mention it because I don’t want you to make the same mistake.
You can choose when playing. You can play “love” like a puzzle game, and then spin it idly like a Rubik’s Cube-it feels like a “Rubik’s Cube”-and it will never go deeper than the picture above. You will finish it soon and may not think about it anymore. There are better puzzle games out there with fifteen turtles.
Or you can take some time. You can think of love as an observation of life, and you can observe the pain after love disappears. How cold it will be when you pass people who live in the same neighborhood and don’t say hello. Then, you can start to understand what you are playing as a way to celebrate that you are doing something. reconnect. Tie those loose ends together again. When you look at it this way, love can become beautiful.