I wonder if Manifold Garden was born at the light and strange moment when the game world was wrapped for the first time. You know, when Pac-Man disappeared from the side of the screen for the first time, and then said that during the pause, frankly, this pause becomes more and more mysterious every year, other side. The space in the manifold garden was initially daunting. They are huge and bottomless, and the horizon disappears forever. Then you start thinking: hey, isn't this the corridor I'm going to go Suspiciously long? Then you'll find real estate repeating, just like the distant trees in Hanna Barbera's comics, but changed into a freak, because the cycle has nothing to do with a tiny budget, but chaos with the head related. The world becomes a loop, but this loop doesn't look like a loop at all. The tights have been straightened. You can still see trees repeating in front, behind, and around. To continue, you must know where you have been and where you want to go.
Manifold Garden review
- Developer: William Sear Studio
- announcer: William Sear Studio
- Platform: Audit on PC
- Availability: Now available on PC, PS4 and iOS
This is interesting. In fact, this is really amazing fun. I often find myself laughing out loud when the solution to a problem in a manifold garden finally becomes clear and bold and simple. The epiphany of the game sometimes looks cheap: music does it, God Ray does it that
But in the first hour, I was not convinced. Manifold Garden is a game dedicated to everything except fantastic geometry, bending logic and causality. The cathedral rose from the pink void, and Lloyd Wrights created the mint-colored atrium, rising from the rosy dawn. Even if the forward looks like upside down, like from the inside out, like backwards, there is always somewhere to go, and the accessible road will guide you forward. But the game takes some time to teach you some knowledge so that you can adapt to new needs. So one of the greatest outdoor games of all time starts with a stylish little hallway and a spare bedroom.
What you are learning here is how to climb on a wall, simply by approaching the surface you want and pressing the trigger. Each wall you walk through is given a different color so you can adjust the direction. After some confusion, you learned that you are changing not only the surface you can walk on, but also the gravity of the world. Things fall to the floor around you and the water flows in different directions or just stops flowing. Most importantly, every surface, every color has switches and blocks that only work when you stand on that surface.
These switches are basic enough. Blue surface, blue switch, you can participate in the competition. But obstacles are another matter. On the one hand, they are actually apples, and each has the color of the tree that it grows into-the tree you own will share the color of the surface on which you stand. What's more, you can only lift these apples and move them around when you are standing on a surface that matches their color. If you have to use some kind of lock to open the door, the lock is preferably part of the same color system and floor as Apple. Similarly, for example, if you hold a red apple and then move to a blue surface, you must accept that you place the red apple in the position where you stand, and it will stay in place until you move back to change again Into a red surface.
I am vaguely wondering if this is an interesting quantum question about how each particular field corresponds to a particular particle. Sadly, all of my "knowledge" of these things came from reading the weird New Scientist magazine, when someone had always been obliged to leave it on the train, and it rarely happened, so we will Keep it here. Regardless, the key to your early learning in Manifold Garden is that even if the apple falls and you can't move it, you can still use
Suppose you have a red apple and it is stuck on the red floor. You are now standing on the blue floor and holding a blue apple. The good news is that you can use red apples as ledges to balance blue apples. Maybe this can help you bring blue apples where you need them eventually. Maybe it can anchor it in a game equivalent to a pressure plate and solve puzzles. Maybe it just teaches you something you need to understand in order to do more complicated things.
Yes, I complicate all of this. It's a pity the manifold garden is complicated, but it's not a complicated game anyway. It has its own rules and you need to learn them to do a lot of things. So when you wander the corridors and beside the bed, the opening is slow and everything looks like a locked door or a colored circuit that will open it. Welcome to the infinite void. How do you feel about being a locksmith and an electrician?
Stick to it! After a while, the game opens. You are suddenly outside, the building is rising, and walls and stairs are flying around. You begin to understand that the world you experience is not as vast as non-human, but that they are non-human repetitions, and repetition is useful. Suppose you want to bridge a gap. Rush forward into space and this momentum will get you moving slowly. You will feel like hours, the target platform slides over and over again, but each time the platform gets closer and closer to you until finally a connection is established. The gap is crossed. No drop damage. Exciting moment, but the game effortlessly throws it at you because its storage performance is much better.