In May, the original Mass Effect trilogy is set to cause a sensation on current platforms. BioWare has now presented the numerous innovations in detail in a detailed blog post.
The original Mass Effect trilogy will not only be reissued as a clumsy remaster as part of the upcoming Legendary Edition. Rather, the men at BioWare incorporate countless detail improvements in order to noticeably improve the gaming experience. The details of the innovations to be expected have now been communicated.
A blog entry on the official website goes into detail about the individual areas of the game, starting with the fight. Although you want to leave the components that fans love about the series untouched, you also want to improve a number of nuances overall and align them with each other between the parts. Above all, the first game differed significantly from the second and third part in terms of gameplay and combat, because it was more influenced by classic RPG mechanics. Corresponding adjustments have been made here. Overall, the handling of the weapons should be better and the precision (including crosshair bloom and weapon delay) has also been adjusted.
Skills have been rebalanced in the first game; as an example one cites “immunity”, which now grants a powerful defensive buff, but which only lasts for a short time. Before it was just a small buff that was available indefinitely.
The other gameplay changes in terms of combat – especially on the first Mass Effect – are given by the makers as follows:
- Shepard can now sprint out of the fight
- Melee attacks are now assigned to the press of a button and are no longer triggered automatically depending on the distance to the enemy.
- The precision and handling of the weapons have been significantly improved
- Crosshair bloom is more controlled
- Removed weapon delay from precision rifles
- Aiming with sights and the camera view for “exact aim” have been improved
- Improved target support in target capture
- All relevant enemies will now take headshot damage in the first game
- So far, some have been exempted, including humanoid enemies
- Ammo mods (anti-organic, anti-synthetic, etc.) can now drop throughout the game
- So far, this was no longer the case with higher player levels
- In addition, they can now also be bought from dealers
- All weapons can be used by any class without any deductions
- Specializations (the ability to train / improve certain weapons) are still class-specific
- Use of Medigel has been improved
- Base cooldown reduced
- Benefits improved by level climbing
- Liara’s cooldown bonus has been increased
- Inventory Management Improvements: The balancing of some abilities has been revised
- Objects can now be marked as “scrap”
- All junk items can be converted to universal gel or sold immediately to dealers.
- Inventory and stores now have sorting functions
- Weapon powers (unlocked through the skill tree of each weapon type) have been improved:
- Effectiveness / strength increased (duration shortened in some cases)
- Heat is now reset when the power is activated
In the really very detailed article, other sub-areas such as further gameplay changes, the Mako and Commander Shepard are discussed. Galaxy at War is also being completely rebalanced. If you are interested in all of these topics in detail, we will provide you with the one mentioned Article on the Mass Effect website Near.
The Mass Effect: Legendary Edition will be released on May 14, 2021.