Minecraft dungeons arrives betting heavily on the adventurous facet of Minecraft. Hand in hand with Mojang and Microsoft, players will be able to gather a team of up to 4 users to launch into exploring the different dungeons that are part of the game, thus seeking to win the precious button. The director of this title, Mns Olson, wanted to offer the details of the creative process: it indicates that, in its beginnings, Minecraft dungeons based his dungeon exploration system on the saga The Legend of Zelda.
Shaping Minecraft dungeons
In an interview with US Gamer
In this sense, Olson has revealed that the game was intended as a first to be played solo on Nintendo 3DS. "It started as a small, single-player, shorter-range game," he continues, "and when we started prototyping, we realized it was going to be a lot of fun to play in multiplayerThis new perspective of the title made them look towards other horizons: that caused, finally, the game would also make the leap to Nintendo Switch, PlayStation 4, Xbox One and PC
Expanding horizons, Minecraft Dungeons was conceived to be a solo game for Nintendo 3DS
Completely removed from the formula of The Legend of Zelda, Minecraft dungeons offers players classic survival techniques of the Mojang title with features drawn from the RPG genre. In this sense, Olson will now compare the game with titles like Devil, Torchlight or Gauntlet. "The cooperative facet also draws heavily from the experience of cooperative first person shooter games, how Left 4 Dead and Warhammer: The End Times – Vermintide"So there were things that were implemented and then modified, or designed on paper, but they never came into the game."
Described as a roguelike, Minecraft dungeons prepares to come to PC and consoles next May 26. "A nice Devil in a world of creepers and zombies ", we wrote in our impressions of the game. "Mojang is holding an accessible and simple 'dungeon crawler' for the whole family, with the charm of Minecraft, but without taking full advantage of the saga. "