Måns Olson, director of the game, has confirmed in an interview with US Gamer than Minecraft dungeons It was not inspired by the Blizzard saga early in development. Instead, the thing was going to be more like The Legend of Zelda.
It all goes back to when the title was going to come out as a Nintendo 3DS exclusive, just like we tell you months ago. Then it was conceived as an individual game that wanted to distance itself from the usual Minecraft, focusing more on action and adventure.
It started out as a small single player title, much smaller in scale, and as we prototyped we realized it would be fun to be multiplayer.
Over time, Dungeons Not only did it happen to be a PC, Switch, PS4 and Xbox One game, but the team began to consider it to be multiplayer. Following the latter, the formula changed completely to further accommodate that kind of shared experience.
Regarding the ideas of Zelda, "There is not much of that that has remained in the game as it is now"Olson explains. The director defines Minecraft dungeons as more like Devil or Gauntlet, less puzzle and more cooperative hack n 'slash.
This spin-off is scheduled to hit the market next May 26. There is less left to venture into the cubic dungeons that he offers us together with several friends.