When I closed my eyes and imagined a game based on the life of drug lord Pablo Escobar, Narcos: The Rise of Cartel was not exactly what I thought of.
Although my imagination can make stealth shooters with heavy bass tracks and smooth bullet time effects (yes, that's why I write games instead of writing for them), "Nalcos: Carter Rise is a more fixed thing, incorporating an XCOM-style strategy game that contains the true story of DEA agent Steve Murphy and his battle to defeat Escobar.
Narcos: Cartel Rise Review
- Developer: Kokonoe
- announcer: Curve numbers
- Platform: Reviewed on PS4
- Availability: Now available on PC, PS4, Xbox One and Switch
This surprising type choice is not criticism. The first game to jump into the critically-acclaimed Netflix show Narcos, it's easy to slide into the simple framework of universal FPS, and most of us might be happy with this choice (well, we all learned not to let us A tough way to generate hope for a spin-off of the television business; personally, I'm still recovering from Family Portraits: Back to the Multiverse.
Therefore, developers should create something more adventurous, which is worth it for developers. Although it usually looks like a budget title, there is no doubt that, especially in non-FMV cutscenes, the environment is carefully crafted and the turn-based gameplay is surprisingly satisfying, although sometimes predictable.
Unlike some turn-based games, Nalcos: The Rise of Cartel limits each side to one character per game, which means that you-and your enemies-can only reposition or act on one recruit at a time, You cannot cycle and manipulate each squad. In some ways, this helps to balance the fight-I can't tell you how many times the turn-based boss fights were forced by aiming my entire team at one enemy in turn-and it also makes things trickier, especially when you Operate in multiple deployment areas and your team lacks backups.
There is a prerequisite story mode that will take you into Narco's first season, as well as many auxiliary tasks that will help you flesh out your virtual wallet and skill tree. Progress can be tracked through the war room, where you can use maps, information boards, and rosteres, and you can use the latter to adjust teams to the needs of the enemy. You can choose your allies from many different specialties-daily Colombian police, DEA agents, Spec Ops and Search Bloc from Polica Nacional de Colombia, etc.-each of them has different skills, weapons and movements based on their occupation and level Ability how much you are prepared to upgrade them.
At critical moments, Rise of Cartel even provided the third-person shooting action I had always expected. Unleashing other skills (such as the ability to resist attacks in real time) sometimes provides opportunities for them to quickly complete cartel members (or DEA, depending on the team to be hit). Mechanically, these slow-motion sequences float in the air and are frustrating and prevent them from working, but sometimes you are unlucky and knock them down before it's your turn. However, occasionally it is emphasized.