Noita did not make a good first impression. I don’t know where to go or what to do. Within five minutes, I’m dead. Maybe two minutes, I don’t know. I lost and I have died many times.
I want guidance. I want the pixelated wizard game I saw in the trailer to run around and blow everything up with spells. I don’t want to wander in a dark cave, afraid of everything. I don’t want to be eaten, shot, blown up, melted, killed. It is incomprehensible, unfriendly, unfair, and I want to give up.
but I do not have. I looked again at what I had. I would like Noita to gradually open up, and it did. It’s kind of like this.
Well done that round! Found a novel wand, found a new spell. I feel my chances are good, until the deformed surface turns me into a weird cavalry and shoots out glowing spots. Before I went to pick it up, I thought it might be healthy. That’smine. dead. Time: four minutes.
new game. Very satisfactory combustible. Shoot the lantern on wood, coal or oil and watch the roar of fire spread: gorgeous. Found a very fancy new magic wand. Picking it up, the entire room was blown up by a cloud of poisonous gas. I melted time: three minutes.
new game. This time the fog is outside the cave. It’s like expecting a new level. Enjoy the fun of blowing things up. Blow a hole in the huge reservoir and watch it fall into the cave. The explosion sounded in the dark. Never grow old. A frozen stick was found. Then shoot the enemy near the bomb. Time: three minutes.
new game. Approaching to scratch into the holy mountain. Almost died. But found out how to edit the magic wand! I don’t know how they work. Choose a spider leg to cheer up! Now, legs are coming out of me, fighting for me. Also found a new field, but wow, it is difficult. New enemy. Time: 22 minutes.Nice guy
new game. dead. Not worth talking about. Time: Nine minutes.
new game. Found a sweet fireball stick and visited the holy mountain twice! Received fire protection immunity! Discovered more new regions and enemies. Oh My God. Time: 20 minutes.
new game. Four regions visited this time! Get an extra life cheer! There are vampires, so I can drink blood for more! There is a sweet rotating circular saw blade wand! Damn it, dead. Time: 11 minutes.
I will leave the rest to you, it will be a bit swearing anyway. Suffice to say: I have died a lot. However, I become better, and I do better. This is the point. Every time I run, I think of other ways. For example, I can figure out how the enemy fights, or I can go further to find the wand. They are the key. They are incomprehensible at first. You will find new ones. Noita will ask you if you want to exchange them. You will think, um, I don’t know?
But, I promise, those stupid statistics will start to make sense, and you will know the effect of the spell loaded in the wand. When you do this, when you edit the wand in your own way, swap the magic in the enchantment, change the gain, and this is when you start clicking. Since then, you have started to make magic wands, just like shooting a gun in other games. Think of them that way. I have some great machine gun wands and several close-range shotgun types. I have some very weird wands and spells that I don’t know much about. The list of spells I can load seems endless.
This is not to say that I enjoyed a smooth upward curve of success from the beginning, because I did not. Noita now kills me unceremoniously as before, and between every exciting 20-minute run, there is a three-minute run that leaves me nowhere. This is unpredictable. Noita does not adhere to any model, it is not true. What you can be sure of is that the deeper you go, the more difficult it is. Otherwise, the gunpowder boxes (fire, poison and explosives) that procedurally throw them together can rise in many ways at any time, whether through your actions or the actions of the enemy, or just by accident. It’s great to watch and dangerous to play.
But perseverance is the focus of Noita. So many deaths are scars on the difficult road to victory. I have not played a game like this. I mean, I have played “Roguelikes” this year, actually a lot, but obviously not so tight. Noita will not give up anything easily. There is no XP system to unlock new toys next time, so you start from scratch every time. There is not even any indication of what you are going to do in the game.I still don’t know. I think I want to lower myself as much as possible because I scored high in that area after death, but I didn’t know
Now I think about it, too nervous may not be a correct word, because Noita doesn’t give anything and leaves everything (all possibilities) on the table. By not telling me what to do, it tells me that I can do anything. Don’t tell me where to go, it tells me I can go anywhere. There may be more places to see, and there may be many more. I do not know. I don’t know the limits of Noita. I found this very exciting. I don’t have to force myself to play anymore, I back down. I am satisfied with its trial and error. I have a theory I want to try and I hope to make a difference. What am I waiting for now. After choosing “Conveyor Belt Fire” to cheer up and continue my life, I glanced at it. Whenever I get hurt, it will make me teleport to a random place, and considering the frequency of my injury (not only the enemy’s damage, but also the gradual burning and poisoning damage), I teleport a lot of things. I am completely out of control. This is all I can stick to, but I did it, and in the blur of the jump, I caught a glimpse of a place I had never been. It was a mess. It’s Noita.
You should play. If you dare.