I do n’t remember the last game where I was forced to live with someone I hate, like Daniel, the protagonist of "You will come back someday".
I hate his smugness, humble voice and indifference to others. I hate his irritated sighs and flooded self, and how he carefully swept through the waste sweet wrapping paper that he found littered in the forest. Because I often see them as the only parts of his body, I also hate his nails and how he crying lively "Refresh!" Every time an arrogant donkey has a chance to scrub his fatty sausage fingers. As an upright person, he is a cold, disguised husk. If I can take him away from the cliff and end my experience in 15 minutes, I will. game over. End.
One day you will come back to review
- Developer: CBE software
- announcer: CBE software
- Platform: Review on PC
- Availability: Now on PC
We met Daniel (Oh, you just know he did n’t like being called Dan, did n’t he? If someone wrongly made a friendly abbreviation, he would give a harsh smile and a cold smile-"This is Dan-ee -ul, actually ".)-Yes, I realize there are many predictions here, and my previous life may have been wronged by Dan-ee-ul-but pay tribute to the writing team. It is indeed honor. Daniel is one of the worst people I have encountered in games or in real life, so he is very painful and frightening.
To be fair, we are not should like him. Daniel is not a good person. In games, this usually means that they are bloodthirsty sadists. In order to get what they want, they will cross as much body as possible, but Daniel's badness is a monotonous style.
He was a reluctant father and a painful ex-husband. He was the kind of person who blasphemed the cemetery and re-used its solemn wooden grave marker as a rung, even though he did stand in the middle of the forest. At the beginning, the vocalization felt a bit unbalanced, but the more I played, the more meaning I played. I realized that it was not accidental that his smartphone had a waterfall in the background picture instead of his family. He was rude, self-righteous, and selfish. Although his daughter Stela was missing, he was not worried that he would cause inconvenience to the whole thing.
Now, I have been to Daniel. I am a parent, and I directly understand how your child feels when he disappears. Panic sits on my chest like an elephant-fat and stiff and immobile, pressing down until I ca n’t think, let alone talk or be sensible-I did n’t jump into the lounge until my 12-year-old was three hours late The parents cried to the police.
Once it is over-once they are back home and safe and incredibly embarrassing-there will also be short-term anger. Angry, he does not intend to borrow a phone from his partner. Angry, he would do such a stupid thing. But most of the time you feel relaxed, unable to get angry, relaxed and exhausted. When you put them on the bed that night, you will hug them tightly.
Daniel? Our Dan (Dan) cast a shadow in panic and sorrow, and then jumped into anger. He was angry at Stela, angry at her escape again, and angry at his predecessor's dare to ask where his daughter was. Approximately half of your adventure, Daniel was asked to describe what his daughter looked like, and his answer-"If I knew, damn it", and then a halfway excuse about memory problems-perfectly reflected him. He didn't even hide its good grace.
Daniel is different from the unreliable psychological horror narrator. One day you will return publicly. Daniel is not so unreliable, but has nothing to do with it. It produced a strange dynamic that made me more eager to find Stela.
By tracking her phone-yes, our Daniel is the kind of person who secretly installs tracking equipment on the phone of a loved one-and finally entered the Moravia forest in the Czech Republic, which is a mystery he has known since childhood local. Like the disappearance of Blair Witch or Ethan Carter, most of the story unfolds as Daniel sweeps the forest in search of Stella. Its look and feel are very easy to implement-there are even QR codes for you to track the location in the real world-but the game looks particularly surprising. You will spend a lot of time winding on hiking trails, walking through the woods, following streams and subtle and useful trail markings to guide your journey, accompanied by stunning natural soundscapes.
If you are the kind of player who likes to do your own thing in your own time, then you will like it here. There are many collectibles and delicacies hidden on the uneven cliffs of Saki, and the semi-open world allows you to do things in your free time. It can be done in many ways, and if you are not careful in exploring, you may miss certain items, even the entire area and events.