The thin world of Paper Mario always has something unique: a sense of place and personality, an ability to wander and explore, and an opportunity to stop and get along with friends. In its cardboard castle and paper art three-dimensional model, the combination of paper Mario adventure and role-playing has always tried to show people Mario’s surroundings, not just the background scenery, the companions or opponents under the spotlight, and make them not only It’s only one-dimensional, and it’s one-dimensional rare video game stuff-usually very interesting. Against the background of wrinkles and ripples, Paper Mario consistently shapes the Mushroom Kingdom and its inhabitants into something more textured and heavier than the materials imply. Fortunately, you will find the same inner heart, humor and character again in “Origami King”.
But Paper Mario has also experienced a tug-of-war between adventure and role-playing mechanics, and recent entries have chosen to fold their RPG gameplay and keep it out of sight. For many people, this argument goes beyond simple genre preference-it is the premise of Paper Mario’s premise and the core of its ability to present Mario’s world and characters in a way that only rarely appears in the series can provide. As more origami kings appeared in their remarkable short path and were subsequently released, fans of Paper Mario (especially those of the sacred GameCube work “Thousands of the Gates”) desperately tried to put this The newest avatar is one thing-adventure or role playing? -Determine the experience it might provide. In fact, the two are strangely mixed. The RPG roots of Origami King does offer some welcome concessions, but it also avoids further expanding these roots during the game, and strives to truly stand out.
The Origami King’s battle system is a model of all this. Its turn-based game uses timely jumping and hammer swing actions, which will be a familiar sight to Paper Mario purists. At the same time, it adds a grid layout to rotate and randomly group enemies into more manageable groups, thereby increasing An interesting new puzzle layer. This is a combat system. Throughout the game, you will see a lot of results, but when you arrange everything correctly, you will continue to provide a sense of accomplishment. You can use or ignore some items (“sparks”, “prisoner of war blocks”, etc.), and there is a concise help system where you can see your gathered Toad listeners enter and give you directions.
You will quickly access 1000-fold weapons. This is a special action that you can use action controls or a combination of buttons to perform in some tough battles and at specific points in the game world to find the way forward. However, most of your combat time will still be spent on jumping and hammering swings-the game will not add or add further special attacks for most encounters. The boss battle brings four simple elemental forces that can be used again at certain moments in the game world, but these are rare exceptions, not the norm.
Many decisions made by the developer Intelligent Systems have linked the game’s combat system to greater hesitation in deeper RPG mechanisms-this decision keeps Origami King in your health chart and is the only one that appears on the screen. The location of the statistics. Battles can earn you coins instead of XP, which can be used to use toad assistance in battles, better equipment and collectibles. Although your health will be expanded with certain characters intermittently, it is somewhat hidden and may seem to be lost, so this does not exist. Whenever your health is upgraded, your strength will increase, which means you need to bring starting-level boots and hammers into the final boss battle of the game (and, if your gear is better, these are always yours The default choice, because the durability is limited)).
Sometimes, Mario will be assisted by teammates, but the game does not have a method of choosing who to attack or how to attack-unfortunately, this reflects how important the companion is mechanically. The return of party allies is considered an important step towards the RPG origin of the game, but most of the characters you encounter will only temporarily walk with Mario, and even so, they will still decide to leave certain areas. Except for a talkative character like Olivia (Navi-like), which can make Mario perform 1,000 times weapon attack, only one party member appears on the battlefield at a time, and then randomly performs a basic jab.
Unfortunately, with the introduction of “The Origami King”, a group of promising party member candidates were quickly left behind. Some of them were trapped for a few minutes before leaving again. Hi Luigi! Goodbye Luigi. The script of this game is usually excellent. Its commands based on paper-based word games continue to become extremely sharp, but many characters ultimately feel insufficient due to lack of screen time. There are a few guest appearances in the fan’s favorite characters and a lot of knowledge about Nintendo’s history. Bowser’s forgotten dog Kamek and headstrong Bowser Jr have some scenes of stealing the spotlight. But the short-lived nature of these party members means that some people come too late to make an impression, and the early roles never have a chance to fall asleep properly. There are also some absolutely frustrating story moments that are closely related to the overall tone of the game-enough to be marked here, but not worth destroying.
In the course of its story, “Origami King” will take you to ninja-themed theme parks, angelic spa resorts, ocean cruises, jungles, canyons and woods. Each product is carefully crafted with excellent tactile paper and cardboard. Everyone has their own secrets, the toads in need of rescue will join your battle audience, the broken landscapes that need to be repaired with confetti. You will rarely find an area where you can’t see anything hidden, and someone will make you smile through a conversation. Most of these areas are linear-the game has a fixed story to tell, and apart from hovering over the collectibles, no incidental problems or reasons to return were found.
It also includes two large open world areas that are traversed by vehicles-the desert you can pull away with electric boots, and the Wind Waker-style ocean where you sail on a boat, where islands can be discovered and marked on the map. Both of these parts provide breakthroughs that are different from the rest of the game, although the content can be greatly expanded, and the treasure hunt may cause you the trouble of trial and error. Throughout the game, there are times when people will laugh, and Mario seems to find himself at the end of a certain area, ready to finish the game, just for something to happen and to unfold another big part. In the end, you may find that you will be scared the next time this happens-for example, at the end of the next section, you have to participate in one of the series’ trademark game shows to make progress, which is surprisingly distracting gameplay The last few hours.
Regarding the king of origami, I have a lot of recommendations. It is full of humor, a wide geographical location, and a constant sense of adventure. This is Mario’s attempt to defeat the evil king of origami. Cuban friend. Also let him fight the evil origami Goombas and Koopas). Especially the last part of it, although short, it is exciting to watch it unfold. But every time the game changes its settings, every time a new party member is changed, every time I clean up another boss, I hope it can increase the number of shots it starts to shoot and dig deeper. As far as the personality and sense of position of the game are concerned, it will never become more important.