The announcement of the specifications of PS5 and Xbox Series X continues to cause speculation. Currently the question is hotly debated whether the PS5 has a temperature problem.
<a href = "https://img.gameswelt.de/public/images/202002/89388b0741e9901c77f7f8343a188bd0.jpg" data-title = "PlayStation 5 picture 1
Date: Feb 5, 2020 "data-lightbox =" 89388b0741e9901c77f7f8343a188bd0.jpg ">
There are currently some discussions going on around the PS5, especially regarding possible problems with cooling and optimization. A comment by a certain Jeff Rickel has emerged via WindowsCentral, who says that Sony has to deal with massive heat problems with the PS5. In addition, the dynamic clock rates of CPU and GPU and dynamic power distribution should make it difficult to optimize games for the console. The comment even goes so far as to place the console in such a way that the console could move massively due to a necessary redesign. This could even explain why Sony has not yet shown a final console design. What's up there
The fact is that there are differences between PS5 and Xbox Series X. Microsoft works with fixed clock speeds for GPU and CPU, which makes the performance of the processors predictable and simplifies the optimization of the games. The shape of the housing also allows good air flow, which certainly benefits cooling. Sony, on the other hand, relies on dynamic clock rates and an equally dynamic energy distribution depending on load and temperature development.
These dynamics could actually make it difficult, at least in theory, to really accurately optimize games with high system requirements and avoid performance drops. The more static a system reacts, the more predictable it is. On the other hand, a dynamic system may well be able to deliver an unexpectedly high level of performance.
<a href = "https://img.gameswelt.de/public/images/202004/e56f43201ddc843eabff3c7e83947223.jpg" data-title = "PlayStation 5 picture 1
Date: April 3, 2020 "data-lightbox =" e56f43201ddc843eabff3c7e83947223.jpg ">
Sony works with very high clock rates for the graphics unit. They actually generate a lot of heat and the ultra-fast SSD of the PS5 shouldn't be easy to keep cool either. Even normal SSDs don't exactly develop low temperatures, all the more with such fast models, which is why quite a few mainboards now actively cool the SSDs. Packing all of this in the most compact housing possible and cooling it accurately is certainly a challenge.
The only problem is that there is currently no reliable basis outside of hearsay for development outside of developer studios that work with Devkits. Everything ultimately depends on the housing design and cooling system, and Sony has not yet shown either. In addition, every Jeff Rickel in the past has already noticed negative comments about Sony consoles. All that remains is to keep a cool head and wait for more information.