I was thinking about what games Pokmon Mystery Dungeon DX reminded me of, and to be honest, I just can't remember it. Which is right! Or, if you endure me, we will make it more relevant. This is appropriate because "mysterious dungeon" is one of those dreamy, tr-like, and somewhat short-lived games. A playable hypnotic daydream: When you are there, everything is very pleasant, but once you leave, everything is pleasant: po! It disappeared from memory.
Pokémon Mysterious Dungeon DX review
- Developer: Spike Spring Software
- announcer: Nintendo
- Platform: Viewed on Switch
- Availability: March 6 on Switch
Most of the dreams come from an obvious source. Mystery Dungeon DX is a replica of the Pokmon Mystery Dungeon Blue Rescue and Red Rescue team game released in the early 1990s. If the title of DX is revised, that is how it looks. Pixel art is gone, replaced by a splash of watercolor, so it reminds you of the classic task in Oblivion (not the kind of game I think), you stuck it in a painting. Then, the fact is that you're actually a person trapped inside the Pokémon, and you've been dreaming these pretty disturbing dreams, and all the contrast and saturation seem to exceed the natural average, yes. A dream. A little magical, a little uneasy, a little bit easy to forget, and a little bit will burn into your brain.
For the mysterious dungeon creeper, the settings are very typical. There is a central town center here, which is small, but cute Pokémon roams or runs one of some important shops everywhere, and then you can visit the dungeon according to the actual task. On each visit, these dungeons have a random layout, with wild Pokémon attacking, various traps and obstacles, items to collect, and friendly Pokémon needing rescue. The subtleties are how you manipulate Pokémon teams through the dungeon, how to order them in a particular way in a particular situation, and how to manage your inventory, trade off between the items you want to take with you, and the space to choose more.
Of course, this is different from the main Pokmon game, but the similarities there are actually beyond your imagination. The battle is turn-based and very strategic, including four-step moves to the main game, familiarity with rock-paper-scissors, and the importance of some XCOM (if any) in location and range. Your inherent knowledge of type matching, utility actions, status effects, etc. will still be very useful-although Mystery Dungeon kindly points out which actions are super effective and which are not done through its UI, you need to think further and work on Be more successful. When you move, everything in the dungeon moves, so although it feels real-time, it is indeed turn-based, and as you dive deeper into the game, the puzzles become more complex, the enemies become stronger, and draw The way out can be a really fun challenge.
You will also continue to collect Pokmon, although it works differently. If you beat a Pokmon in the dungeon, they will have a random chance to join you, tag the remaining missions, and permanently join you as the squad's choice at the end of the mission-for those who also post missions. But to get them to join you, you need to unlock the correct "campground". This "campground" needs to spend coins. You need to visit more dungeon to make money. More "Pokémon" you encounter here need to unlock other camps. ,and many more. on. But the real point is that you are just a bunch of clumsy guys and everyone wants to hang out with you.
This is also equivalent to most of the plot of Mystery Dungeon DX. Your friend-who you chose from the beginning, but apparently Psyduck-knows that you are human, but still wants to help you. There are rival rescue teams that often fight in this type of "West Side Story" Diss battles (in fact, you don't often fight with them), and some legends seem to stand out from their classic mortals and look great Among the stone fields. It provides true warmth and inner fullness, and actually does a better job of preventing excessive tweening compared to recent mainstream Pokmon games.
The problem, though, is that it can give you a warm and fuzzy feeling, and Pokmon Mystery Dungeon DX has few features. The complexity of dungeon crawling is undoubtedly the biggest selling point, but the frustration and depth there are the same. Actions with Switch ’s analog joysticks are awkward-if, like me, you often overshoot the steps or walk slightly to either side of the diagonal, this is a real problem because you need to develop more precise Dungeon-With the D-pad originally built, it can be daunting. As far as I know, the inability to know the state of the enemy and even its current or maximum health makes it almost impossible to make advanced plans and strategies. Constantly depositing and withdrawing items and money, plus the blind opportunities that Pokémon might want to join, as well as those camps that you need to unlock beforehand, inevitably leads to frustration. It's not fun to find a cool, rare Pokémon who wants to join you, but they can't do it because you didn't spend a trivial coin on the right one of dozens of camps in advance.