preview Samurai Warriors 5: a strong comeback for the famous saga?
Omega Force and the Mus, that’s quite a story. Founded in 1996, the Japanese studio has made it their specialty, spawning a number of episodes and some notable sagas. Dynasty Warriors, to name just one, is indeed one of the big brands in the video game landscape. If the company has seen highs, it has seen lows with games with very mixed reviews, and Dynasty Warriors 9 is clearly a good example. As part of an open world that is unfortunately little mastered and supported by questionable technology, the Beat’em All was anything but a noticeable success and the developers then decided to return to one of the old loves, the Samurai Warriors, who were responsible for it the Chinese history traded from Japan. And for this fifth work, the organization decided to start from scratch, reinterpreting the whole story and recording the passage of a changed artistic direction. A Formula for Success for Returning the Franchise?
Except for spin-offs, it’s now been seven years since the Samurai Warriors saga hit the market. With this new opus, which was announced with a lot of noise at the beginning of the year, all fans of the genre are therefore impatient: This time the focus is on Nobunaga Oda and Mitsuhide Akechi. Familiar faces on the show, except that they’re here … very young. As a reinterpretation of the franchise, Samurai Warriors 5 is based on the end of the Sengoku era, after the Onin War. Nobunaga is young and fiery here, with an already very established desire for union and enormous motivations.
EVERYTHING IN THE MUSCLES
Let it be said: Samurai Warriors 5 promises to be less generous than its predecessor, and besides, Koei Tecmo never hid it. With a cast of twenty-seven playable characters against more than fifty previously, some people may be offended: What does it matter, as long as the whole thing is really under control … and you have to admit, even with a workforce a little less impressive, the title offers nevertheless very solid content. We’re talking about a system of scripted chapters, a free mode that allows you to repeat them with the character of your choice, as well as a citalel mode and some extra goodies. : The formula is known to the fans and does not disappoint.
Also the controller in hand, Samurai Warriors 5 reconnects with his older one, which is anything but bad. As a reminder, this is a very special victory over them all, in which, dropped on a battlefield, we must conquer the territory by facing hundreds of enemies in real time without the slightest hesitation. With a “normal” hit attack and a throw attack, the combos are carried out smoothly and several combinations for precise movements are possible, all of which differ depending on the selected character. If the variety is not right for one and the same man, this is particularly noticeable in the multitude of games that the agent of all characters offers. Note that in certain chapters it is possible to go straight from one head to the other, which is a great way to air the fights.
Samurai Warriors 5 can boast of a small novelty in gameplay that resides in Ultimate Techniques, ultra-powerful signature moves that are relatively difficult to trigger as combos have to be chained without interruption to fill a special rage bar. Another ultimate attack of this type, which is less effective, is also possible while you can unlock certain skills and assign them to specific keys for use in the field. Obviously, all of these techniques differ again depending on the character, which ensures a certain variety and, above all, less cloning of characters than we have seen before. And even if we would undoubtedly have wished for even more effective and spectacular sensations in hand-to-hand combat, we must admit that the relentless raising of troops of poor soldiers always has a small pleasant side.
WAR NEVER DIES
As for the missions themselves, it seems important to mention that Omega Force abandoned the Dynasty Warriors 9 open world idea to revert to closed maps here, an aspect that the studio is certainly much better at. Again, the aspect of open warfare is transcribed pretty well: you then have to defeat the captains of the barracks between a few hundred enemies in order to conquer an area which is then ruled by your troops, who will help you. In addition, and most importantly, as the quest progresses, many objectives will be added that will force the player to move around the map in order to defeat certain generals in more intense duels.
We are of course still a long way from the strategy of Samurai Warriors 4: Empires, but the idea of strategically slaughtering certain characters of the opposing clan to win the battle is definitely part of the DNA of the game software remains very nagging and in itself quite repetitive the shape as the tradition dictates. Speaking of which ” Let’s underline the return of the split screen which is really good news that will allow you to do the levels with a friend: Because let’s be clear, there’s nothing like blowing up an army with your buddy.
So basically we’re not very disoriented by this Samurai Warriors 5, which takes many elements of Samurai Warriors 4 and Samurai Warriors Spirit of Sanada while slightly refining its game. On the other hand, the situation changes, especially from an artistic point of view, since the Japanese developers prefer cel shading here. It’s no secret that this is an effective and fairly reasonable game of hide-and-seek, as the Musō of Omega Force constantly shows real technical lag. In this case, the result falls more on the characters and the decorations, brings more colors and even a reinforced Japanese spirit, the artistic direction then flirts on the side of cartoons or manga. However, we are still a long way from a technical slap in the face and the production is actually quite out of date.
When we understand that concessions have to be made if we want to display hundreds of NPCs on the screen, it is clear that Samurai Warriors 5 is still not very beautiful … a worry fans are undoubtedly used to, of course, but we are We would still have liked to benefit from a real graphic development. Apart from the animations of the characters we control, with some successful hits and effects, those of the other protagonists on the screen turn out to be really old-fashioned – just like that of the rideable horse – and camera problems also occur again and again. Fortunately, this artistic refresher still allows for some of the saga’s inherent flaws to be mitigated. Even so, Samurai Warriors 5 seems to be a very effective game and a genre-friendly muso.
Although it offers fewer characters than its predecessor, Samurai Warriors 5 knows how to concentrate on what it does best: influencing sensations in immense battles that benefit from a real spirit. With a bit of nifty gameplay and content that promises to be as generous as ever, the title doesn’t take many risks, but it does promise to be a really effective musō, with a tendency to recreate the saga’s story as candy to invent. On the other hand, if the artistic direction benefits from a rather welcome facelift, this still remains a make-up to camouflage a technique, once again really perfect … with some visibility problems as a bonus. Unless you’re having a hard time surpassing this graphical aspect or overcoming a story the writing of which doesn’t catch your eye, there is something to look forward to in Samurai Warriors 5 that should arguably turn out to be a good episode.
July 01, 2021 at 10:12:00 am