Rare was the arcade that did not have a speed video game. Since the mid-nineties it was very popular SEGA Rally, but also those who had an aerial perspective and another vein were seen arcade.
In Europe, without going any further, he hit very hard that World Rally Championship of Gaelco, who was going to have the figure of Carlos Sainz as the greatest claim. It came out, curiously, a year before the SEGA classic, offering in contrast a isometric perspective highly eye-catching. And it is just that spirit that recreates this Super Woden GP, a project of the humble Vigo studio ViJuDa.
A little history to put us in the background
Before we mentioned the two-time Spanish champion Carlos Sainz, winner of the prized world rally championship in 1990 and 1992 with his iconic Toyota Celica ST165. This data is important, since in 1993 the Madrid driver changed brand and racing car to drive the Lancia Delta HF Integrale. And this affected the Spanish Ziggurat, because Carlos Sainz was going to be the figure of the aforementioned World Rally Championship
In the group, in any case, that recreational one like “Carlos Sainz’s game” remained for the memory, following in the footsteps of the 1990 game of the same name in 8-bit systems, also by Zigurat. During those years the 1991 Thrash Rally, work of the ADK studio (Twinkle Star Sprites), however there the view was overhead. For the rest, it was a rally game that was “singing” each curve with colored signs, a few thousandths before it occurred.
It is important to emphasize that there was no map, hence it was essential to pay attention to each indication and react instantly, as if from a Quick-Time Event it was. At the end of the day, the idea was the same, but the result could have many options to trigger failure due to the frenzy of each race and the high number of turns that had to be made. For a reason it was an arcade
There were a few recreational venues of this style in the nineties, both the Neo Drift Out from Visco Corporation, such as Over the Top of ADK, which was precisely the successor to Thrash Rally, but this time with an isometric view and a minimap as an extra to help us.
This brings us to Super Woden GP, which is soaked in those classics, especially the 1993 arcade that we all suck in Europe trying to emulate the triumphal stage of Carlos Sainz (despite the fact that his face did not appear, covered with a helmet). The resemblance is more than evident, but ViJuDa’s work offers substantial differences, such as the fact that we will not always see the car from the bottom of the screen when playing with much more pronounced turns to follow the scheme of a circuit on certain occasions. closed … without being.
We refer, of course, to the traditional rally racing mode, having there a brushstroke of the Time Attack in the form of a demo on Steam. In this mode, that classic pattern is followed, where we will have to race against the clock, no ghost cars, to reach the best time. This demo only has one race, but at least we can repeat it as many times as we want and with online ranking, seeing its creator at the top of the table. And with the demo video.
Super Woden GP, para Steam y Nintendo Switch
It is not ViJuDa’s first work that takes us back to an era of glory in arcades. In fact, in the summer of last year he released Woden GP on Steam by 4,99 dollars, now facing a more polished and complete game, despite the very brief brushstroke left by the demo. Because obviously it won’t have just one Time Attack mode, but also championships against other runners, apart from special events or endurance races. And with more options, go.
The demo serves to corroborate positive feelings, by replicating quite well what we feel with those games of the nineties, perfectly measuring the timing
On the other hand, it is not a game in which our car is “still” when correcting its direction. Or put another way: we will notice how it “slides” across the screen until we place it in parallel with the edges of the layout, which in the 1993 classic was easier to place it in that position with any curve with a simple stroke of the lever. What memories in the arcades …
Like the aforementioned Over the Top, here we will also have a minimap, which helps to prepare in advance for the most difficult curves, although it is still essential to pay attention to the indications that appear on the screen to react instantly. And certainly there is a lot of desire to see how it handles with more cars on the screen in the face of friction with rivals.
For now, things are promising and we know that it will be released this year on Steam and Nintendo Switch, although ViJuDa has dropped by Twitter that “possibly comes out on more platforms”, although the latter is still not 100% sure. Now, from the outset, what it will offer will not be turkey mucus, since apart from the aforementioned modes, there will be six vehicle manufacturers from all over the world (each with its history and style), a wide variety of scenarios (deserts, snowy landscapes , cities, forests …) and something that makes me especially excited, a 4-player local multiplayer split screen. We leave you with its most complete trailer.