PUBG has launched its own classic Team Deathmatch mode.
Earlier today, PUBG The test client has been updated with patch 6.2. Today's patch adds Arcade, a new gameplay section that offers a different game mode than the core Battle Royale experience.
The first of these is Team Deathmatch, which can be used in 8v8 configurations on 7 different custom maps. TDM is only available in the first person and has a typical rule set from rebirth to recovery.
In other words, the PUBG version introduced its own mechanism: Boost Gauge. This column is filled by scoring kills and assists, and is consumed by dealing damage. Filling up the booster is necessary to start recovering health to encourage players to continue their action.
It's no surprise that friendly firepower and a downward but not extended state have been removed to improve traffic. Going forward, Arcade will regularly rotate into new game modes, although these have not been revealed.
Unlike other games, you can only choose from this version of pre-loading. As for maps, they are based on the existing PUBG maps Erangel, Sanhok, Vikendi, and Miramar, although they can obviously be reduced to smaller areas.
Team Deathmatch is not new to PUBG. The low-spec version of PUBG Lite has been available shortly after its release last year, but it can now be enjoyed in top PUBG games.
Today's patch is available on a test server on a PC, which means it will be released on a live server next week and later on the console.