It is always nice to meet a tree, but in the game, it is often the same tree-or one of a small group of favored trees. Sometimes it is the Deku Tree, sleeping in some Hyrulian wood. An eternal honor, the Deku tree is usually the great tree Yggdrasil from Norse mythology. Yggdrasil is so melancholy and melancholic. Don’t get me wrong. I love these trees. Who doesn’t like Yggdrasil? Who doesn’t like Deku trees. But in “Raj: Ancient Epic”, I met a new tree. For the first time, I am sure.
At least, I think this is a tree. It contains faces-they definitely look like faces-and there are parts that can be rotated and assembled together. Its roots! As they said, its roots must support the sky. Rotate the part to make the tree complete again. It is fun to play between action and exploration.
Raji is one of those rare special games that can make things new again. I’m not only talking about new trees, although this is of course part of it. I’m talking about action and exploration. This is obviously a love for other games. The battle invoked everything from “Devil May Cry” to the strikes and retreats of super-large joint forces, and the expedition, like everything in “Tomb Raider”, is gymnastic and complicated. Familiar things, wonderful things, but Raji conveys them in novel ways. This is the work of a small studio in India. It is a game based on Hinduism and Balinese mythology and artistic traditions. The fluid dialogue between Vishnu and Durga shapes the tailored scenes of the narrative, manipulated by shadow puppets, or completely replaced by vivid murals found in the game world itself. That world! Temples, grottoes and fortresses are carved in the mountains. A Raji developer recently explained that the game is somehow trying to show people that India has more products than Taj Mahal. mission completed.
The story is straightforward. Raji is a young circus performer who tries to rescue her kidnapped brother. Along the way, she found herself caught in a war between gods and demons. As she moves from one huge environment to another, this translates into combat and platform integration.
The battle is very lively. After pulling the camera back into God’s field of vision, as Raji had to walk around the arena enclosed by walls and sprang up demonic villains, the space problem became increasingly prominent. Dashes appear next to light and heavy attacks, and trouble often not only takes the form of blows that cause huge losses, but also piles up these blows. In Raj’s world, movement is everything, and staying still usually means failure.
A small number of special weapons unlocked during the adventure make all of them come alive. All of these weapons handle attacks in their own unique way and can be deceived with elemental magic. Not only that, the landscape can also play a role in combat. Raj is fine with her two feet, but if she can bounce off the wall or back from the post, then she has a chance to defeat the enemy twice. The battle quickly becomes a laboratory for experimenting with the architectural features you must master. There is nothing better than this, step forward and find that I can bounce off a small pavilion, kill three enemies at once, smash them into oblivion, and light the mandala, scorching the earth underground.
The exploration is equally memorable. Raji’s method of combining running, jumping and rock climbing is nothing new in nature, and sometimes it may be a bit small. But I rarely enter the places I really want to explore: red stone castles, illuminated by the evening sun, mountain temples washed by rain, and huge bleached and polished marble fortresses built around the vast lotus lake, where I can jump from water lily to water lily. Confusion interrupts the flow of the game from time to time, but this is ultimately a game about sports: in a vast environment, you are small but flexible, and you can cover a lot of ground, in which there are spaces and mosaics of storytelling and sense of place. floor.
Being transported. Raji is a dwarf game, but it is a very rich game-the sheer scale of the environment and sense of adventure are intoxicating. What I am most grateful for is that this game has given me a window into another culture, and I want to learn more. I want to continue learning-I met that beginner.This game is generous, heartfelt and magical, I think this is the beginning of something brilliant.