One year after its release on Android and iOS, Reed 2 tackles the console markets, and takes back everything that made the charm of the first episode: the pure and hard platform where the slightest error is punished with death. You just have to stay alive and collect all the items conspicuously referring to Phil Fish's best game to be able to progress, with no other carrot than seeing the end. Thought for the mobile, the orders reduced to their strictest minimum, however, adapt well to the fifty levels which gradually find the right balance between exploration and reactivity. However, the overly heavy physique of the eponymous character is sometimes frustrating when it comes to gaining heights, and the reception would have deserved to gain a little precision during this porting. Despite its simplicity, Reed 2
by Thomas pillon