Resident Evil 3 Remake is about to hit consoles and PC. The players are going to return to Raccoon City on April 3, with a delivery that revives one of the great classics of horror in video games, while improving it in every possible way. One of the most important changes in this remake, in addition to its renewed visual section, is the figure of its main antagonist, Nemesis, who has become much smarter, but also much more accessible.
The producer of the game, Peter Fabiano
However, in terms of game mechanics and difficulty, important changes have also been applied not only to the title, but also to the antagonist: «at the gameplay level, we wanted Nemesis to give players the feeling that are constantly being chased by an unstoppable biological weapon. It has very agile movements ». That feeling of pressure could be exhausting for the player, in fact it could also completely break the balance of the game. However, at Capcom they also thought about it.
They know that the rhythm of the game must be perfectly balanced, and that a figure like that of Nemesis threatens to break the balance if abused. So, as you can see in the RE 3 Remake demo, they wanted to use it wisely: "We are working to achieve a ** good balance between generating anxiety for players and periods of breathing ** or (…) Nemesis is a formidable enemy, but not something insurmountable
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