Resident Evil is the best choice for players, players and residents.
As you start playing every game, you fumble around the haunted house-whether they are a mansion or a museum that turns into a police station-and eventually you become so familiar with them that you feel like home. Resident Evil 3 Remake feels more like a room in Travelodge.
The Raccoon City Police Department at Resident Evil 2 Remake is so good that it's always difficult to reach the highest level, but this sequel feels backed up in almost every way.
Rather than some intricate spaces, but more with less intricate areas. You often follow a straight path to the next cutscenes, and many of them. If Resident Evil 2 Remake is a haunted house, then Resident Evil 3 Remake is an Alton Tower's roller coaster—assuming Nemesis is meant to maintain thematic consistency.
Vengeance is the new Mr. X. He is an enemy that cannot be killed and will haunt you throughout the game. You can delay him by hurting him, but he will still pop up to ruin your life. Strangely, he was only active in a small part of the game's emergency sequence, and mostly appeared in script scenarios or boss fights. He was severely underutilized. Please note that this may be the best option as he makes Mr X look motivating.
Not only is Nemesis faster and more agile than Mr. X, but he can pull you towards him from a distance with his meat tendril. He can go over your head and cut off your route. He can rush towards you and pierce your head like a puncture. Basically he was a nightmare. Nor was it a good night. One of those nasty nightmares is like a scary plughole.
There are far more zombies on the streets of Raccoon City than RCPD, to no avail. They are everywhere, and avoiding them is usually best practice. You can kill any number of people, but the street will still crawl when you look back later.
Resident Evil 2 Remastered allows you to alleviate certain situations by disabling window opening or clearing the route, but this sequel yields nothing. With the exception of project management, you cannot prepare for the next part.
The rules are also inconsistent. When you return to the police station from Resident Evil 2 this is a small, linear route across the western corridor where zombies can pounce through the door. The same is true of hospitals but on the streets of the city and where they are dotted in apartments and shops, they apparently forget how to use the door.
Then bloody, it's not as developed as Resi 2. In this game, if you shoot your arms, the zombie meat will slide off the bones. When the bullet cuts the bone, the limbs can rupture. Most of these have disappeared, so the impact of shooting is small. Since Resident Evil 3 Remake is more action-oriented, you want to improve your combat effectiveness, but it doesn't feel satisfactory-you are very sorry when you shoot down zombies with 20 zombies that feel like guns.
The only other change in combat is that when a zombie grabs you, your knife and grenade cannot now be used as a last chance to save. Here, when you play Jill, you get a battle roll, so you can avoid incoming attacks. The right time and time slows you down. When playing as Carlos, the roll will be replaced by a punch, which is functionally the same, but allows you to prepare for some slow-motion shootouts.
Among those dual protagonists, Resident Evil 3 Remake actually feels like an improvement. Carlos and Jill look like humans, and Leon and Claire look like sex dolls. They even act and express emotions in a human way, except that Carlos once said, "A guy, you are a fool there." Carlos is always a thirsty little bastard, while Jill is uncompromising. I would also give anything to Carlos's hair. Actually, I'm still very angry, because there is no pattern that can let you escape the city like his hair. It's like playable tofu in Resident Evil 2 but with gun hair. hair. use. A gun. Capcom, hire me.
Speaking of tofu, there is another thing missing from Resident Evil 3 Remake-it can be unlocked when completed. One of the best things about PlayStation original games is its arcade-style hiring model, but that's not included. Instead, you encounter a series of challenges in the game that earn points for purchasing weapons, clothing, items, buffs, and other gear that can be used in subsequent games. But the linear structure of the game makes it difficult to worry about playing the game more than once-this is too predictable.
Although this article is only for single-player games, I have to mention that it is also packaged with Resident Evil: Resistance, an asynchronous multiplayer mode in which the survivor tries to escape the map, while another player Try to stop them with zombies and traps. Its inclusion feels like an endorsement of the main appeal of the content.
Still worth playing, but Resident Evil 3 Remake is a step backwards for Capcom, one of the best games of last year. It looks beautiful, and the fear of jumping will attract you, just like stepping into comfortable slippers. But even if your feet are comfortable, they will never be like home.
Tested version: PS4 Pro-Capcom provides a review copy.