With the unlocking of the way forward, Ethan must now assume the second Resident Evil Village Noble house-doll maker, welcome.
Since you don’t yet have an “unborn” version of the key, you must follow the northern road to the seemingly abandoned Manor Beneviento.
Resident Evil Village | How to complete the Beneviento doll house
Unlock the four-wing key door, and on the other side of the door, you find yourself at the bottom of a grassy track-creepy.
Follow the path of the tombstone turning left into the tall grass on the mountain.
Go forward through the pottery workshop until you reach the front fork of the road: go forward left.
Step on the bridge, stride confidently, and then on the other side, through the gate in front of you.
Continue forward through the garden, and then down the stone steps at the end of the path.
In the rotunda marked with Beneviento Treasures, you will return later and check the mailbox on the other side.
“Give up memories” mailbox
You need to “give up memory”, so enter the “key items” list, and then put your Rose and Mia family portrait photos into it.
Go through the door, press the button on the elevator, and enter.
At the top, back outdoors, you will find yourself in the Beneviento Manor. A dilapidated old house in the crown of a waterfall.
Enter through the gate, then walk up and through the front door.
In the foyer on the other side of the table, there is a door-this is the only way out.
You are now in the living room and need to enter the door on the right.
This will lead to a new corridor and you will follow it around the corner.
Finally, press the elevator button and go downstairs.
At the bottom, you can’t see anything in the study on your left, so please go forward into the hallway and deep into the house.
The first door on the right is locked, so walk down the hall again, to the left, and then through the last double doors.
Here, you will find the flask-very simple. Walk in, then walk out of the house, and walk back.
If it’s just that simple.
Check doll woman
Check the doll woman and the photos on the table. You will find that you need some scissors to cut the bandage and some tweezers to remove things from your mouth.
Using the left eye, you can twist it to show a bird flying to the right on the iris, please do this.
Now move to the left leg-you can move it away to find the winding key.
Then, with a little effort with your left hand, you can get a blood-stained ring.
Move to the right shoulder and open it will give you a silver key.
Finally, open your right arm and you will see three closed eye symbols.
You can also use a save point.
The wooden door on one side of the room is locked, but you can now open it with the silver key.
In the pharmacy, open the sink and check again to clean the ring into a wedding ring.
The door next to you is locked, so please return to the workshop and check the date of the wedding ring in stock: 052911-the code of the door.
Back in the hallway, the previously locked door is now open. Go in, it’s a storage room.
Music Box Jigsaw
Interact with the music box on the table, and then use the winding key.
To make it work, you need to align the scratches.
Arrange the cylinders so that they look like the screenshot below, with long scratches on the left and long scratches on the right.
This will give you some tweezers, so please go back to the doll and open your mouth.
With the movie, now go to the study next to the elevator where you came to this floor.
Movie projector order
In the study, you will find an old-fashioned movie projector and four rolls of film next to it.
Add the film footage you got from the mouth of “Girl Doll Woman” to the collection, and then change it to the correct order.
The order is:
- Shadow Village
- music Box
- Wedding wing
Now play the movie and enjoy the lovely works.
Walk into the open room, grab the scissors from the doll’s hand, and put his right hand through the bandage.
On the other side, go left, walk down the corridor, and then call back to pick up the phone when it rings.
Go back to the left, go through the mother’s door, and then open the pharmacy door.
Now, cut off the bandage in the doll studio.
Open the chest and pick up the brass medallion.
This means you can now go to the left in the dark corner and insert the medallion into the wooden door.
Make the bird with the symbol in the upper left corner point to the right, and then close the three eyes of the symbol in the lower half.
Go through the open door. Yes, you must.
As shown in the video, descend the creepy stairs and climb down the well.
Pick up the key of the circuit breaker box, and then climb back again. I really did this with my eyes closed because it was horrible.
Walk around the room until you can go back up the stairs, then return to the doll studio around the corner.
Left-hand into the hallway, then draw along useful lines on the floor.
You will know when to turn around, pass the doll’s workshop and pharmacy, and then return to the mother’s door.
But, go through it, go through the opening, enter the secret small room behind the study, go through the study, and reach the circuit breaker box next to the elevator. It is on the wall on the left side of the elevator shaft.
Inside is a relief of a child, which you can insert into the mother’s door.
Go through the mother’s door, go through the first door on the left, bypass the obstacles in the hallway, and enter the bedroom at the end of the hall.
Inside, looking at the other side of the bed. You can hide here-remember this.
Now, take the fuse from the far wall, walk through the kitchen again to the circuit breaker box.
Likewise, you will know when to come back and run back to the bedroom and hide under the bed.
When you see it passing by you, you will pass through the kitchen clearly and then into the pharmacy, workshop and corridor leading to the circuit breaker box.
After opening the elevator, immediately enter the elevator and press the button.
Go back to the top, walk through the living room back to the foyer.
Now, you have to play hide and seek, and these positions are semi-random between plays.
The first location is on the second floor next to the window, beside the bed in the guest room.
The second location is usually the living area of the living room.
Then, the final location is next to the elevator.
After the scene ends, combine the new key with a key with wings to make a four-winged unborn key.
Remove the second flask, then move the Angie doll from the floor, and leave the Beneviento house.
Go down the elevator, through the forest, towards the village. Similarly, mark the tombstone as Beneviento Treasure-you will get it soon.
On the way back, you will find the garden and outbuildings are now available. Keep in mind that the stringer’s key may be hidden somewhere nearby, so it makes sense to search for that area.
At the obstacle, walk to the right and take the sniper ammunition from the box.
Around the corner, some good people will wake up and wish you a good afternoon. Take one from the orchard on the right, under the arch, and take the Sun and Moon from the box at the root of the tree.
In the next area, you can shoot two ghouls, you should start fighting as you wish, and then two more appear. Defeat them and enter the house on the left.
Entering will trigger another ghoul outside, so before taking him away, take him out of the house and plunder cool things from the house, including a powerful new shotgun.
Leave the garden through the arch and deal with the remaining ghouls. Go through the gate on the left and go up the hill, and you will see the gardener’s house.
Twist the well and you will find the doll head that made Madalina.
In the outside room behind the hut, you will see a picture of a strange bird near the war girl statue in the village.
In the cabin, you will find the luthier key for this optional treasure, and then the sun and moon maze puzzle found in another part of the garden.
The ball game provides you with an agate skull and then grabs the explosive bomb from the floor. This is all you can find, so go through the forest and return to Duke University.
Without the charm of the forest, you will see that the doll is a terrible corpse. When you reach the fork, there is a box on the left that can be broken, a gem on the right that can be pulled from the tombstone, and three ghouls to deal with.
When you return to the Duke. Talk to him, but before you go to Moro, go collect the master’s collection and the strange bird.
This strange bird is in the cemetery next to the war girl statue in the center of the village. Succulent game is cooked in Duke’s kitchen.
Next to the strange bird you found, there is a mausoleum that was locked earlier and can be used now.
Inside, you will find the broken slab-this is the missing piece in the tombstone marking the treasure of Beneviento.
Next, after returning to the old western city under the tractor, please use the piano keys.
There are some ammunition, some supplies and a locked cabinet. You can find the corresponding code on the happy birthday poster: 17/09/27.
After unlocking, you can request very valuable statues and magazines for the sniper rifle.
When finished, return to the altar of the duke, then trek up the mountain and return to the tombstone of the Manor Benevento.
Now, it is guarded by a very powerful enemy, and you may need to attack with bombs and new shotguns to have a great opportunity to fight against it.
When he is defeated, he will drop a very valuable crystal axe, but you are also free to claim this treasure.
Now your pocket is full of cash, and then you go back to Duke University, ready to head south to Morrow’s water world.
- Resident Evil Village Walkthrough Part 1-Enter the village, Louisa’s house and castle
- Resident Evil Village Chapel
- Resident Evil Village Part 3-War Hall, Dungeon, and the boss of Bella Dimitrescu’s first daughter
- Statue of the baptistery in the evil village of the residents
- Resident Evil Village Part 5-Wine Cellar, Terrace and Courtyard
- Resident Evil Country Piano Puzzle
- Resident Evil Village Part 7-The Second Daughter Boss War in the Library
- Resident Evil Village Bells in the Studio
- Resident Evil Village Part 9-Treasure Map, Roof and Battle of the Third Daughter
- Resident Evil Village Lady Dimitrescu boss fights
- Resident Evil Village Part 11 – House with red chimney
- Resident Evil Village Benevento Doll House | Beneviento’s Treasure, Door Code, Music Box Puzzle Solution
- Resident Evil Village Part 13 – Powering Windmills, Water Gate Puzzles and Moreau Boss
- Resident Evil Village Part 14-Otto’s Old Mill and Stronghold
- Resident Evil Village Part 15-Heisenberg’s Factory vs. Boss Battle
- Resident Evil Village Part 16-Finding Chris Redfield
- Resident Evil Village Part 17-The Last Boss of Miranda Mother
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