After making the big decision about the secret staircase under the vampire bathtub, Resident Evil Village The hero Ethan Winters stood up in the “wine”.
Go down the ladder behind the baptistery, there is a guard goat at the bottom, you can machete as needed, but to continue telling the story, please put it in the liquid in front of you and wading in the cellar.
Through the wine cellar
In the first room, there was some debris under the hanging body, but then walked to the left.
Walk carefully along the path, then smash the box in front of you to get some ammunition.
When you go to the second corner, change your underwear and then make sure you have enough ammunition to clean the back room.
After completing this operation, look for the brighter red light on the left, move towards it, beat the next bad guy, then grab the bullet from the table and move the bookshelf through the door.
Doing so will trigger another ghoul, so shoot the next guy, then enter the hallway covered by the bookcase and smash the box.
At the other end, turn left through the narrow corridor, which is full of dead bodies. Go through it-pick up waste from your right-and you are in the winery.
If you are short of bullets, now is a good time to make more bullets, because when you walk through the room, you will face no less than 3 fuel guns.
At the far end of this room, there is some gunpowder behind the box, and there is some money in the box in the middle of the room.
When it is safe, bypass the shelf and pass through the door at the top of the test chamber.
There was another big man at the top of the stairs, and another crate broke and was filled with cash again.
After putting it into your pocket, pull the drawstring to the right.
Now you will find yourself on Mrs. Dimitrescu’s terrace. Pick up the herb from behind you and walk along the balcony.
At the corner, look to the left, then go inside. Here, you will find a bag of 1000 coins and a save point on the floor.
After finishing the work here, go back to the terrace and walk through the scaffolding. This leads to Dimitrescu’s rooms, where you will see scenes of trailers.
She is older.
When finished, go to the end of the balcony, smash the urn, and push the gilded door into the bedroom.
Check the book on the seat, the crib, and then check the closet on the wall to get the Dimitrescu key.
The door on the right is locked, so please use the newly discovered key on the door in front of you and enter the hallway.
Now you will find yourself in a new area of the house. Go forward and look to the right for a while at the gunpowder, then go down the hallway to the left.
Go to the next cell to the left, break the crate, and crawl through the hole in the front.
Knock on the joystick on the other side, continue to open the door it opened, and everything will open and enter the dungeon.
Escape the dungeon
Go forward, then go to the right, then enter the room in the lower right corner, and inject some chemical potions and thunder.
Then return to the middle of the dungeon and pull the second lever to move forward.
After pulling the lever, you will need to turn around and book it to the corner behind you, which is obvious.
Let your followers walk towards you a little bit and use pillars as cover. Once they promise to chase you on one side or the other, you will clearly understand the joystick so you can sprint over and interact with the handle.
Use the pillars again to give yourself an advantage, go around her thighs, and then return to the previously hidden position to provide you with another free sprint path to the door when the door is opened.
Through the door that is now open, your goal is to drive on the corner on the left and then on the stairs on the right.
However, you will need to make another circle to avoid driving away at the bottom of the stairs.
At the end of the stairs, use the Dimitrescu key you found at the door downstairs and upstairs, and remove the sadness mask from the statue in front of you. This will activate the elevator.
With the help of Ethan’s healing hand, use your magical powers, and you will find yourself back in the courtyard.
There will be some ghoul guys that need to be avoided or killed, but this is the Dimitrescumen next to you leading to a new area.
Inside, there are attached maps of the rest of the castle on the wall, but the door on the right side of the opera house is locked.
Go up the stairs. You will find that the door on the right is locked, so turn left to Opera Hall.
On the ceiling above, is a crystal shard, and on the dressing table in front of you, there are some notes about the creation of Dimitrescu’s daughter, but turn left to the balcony.
You want to kill the ghoul on the left side of the balcony before going downstairs, because next to him is the foil ball.
This is what you put back into the maze puzzle with the duke in the merchant’s room.
Store it safely in your inventory, go to the other side of the balcony and beat up the ghouls you find there.
If necessary, the cabinet with lock on the left contains sniper rifle ammunition, but either way, please go downstairs.
The an on the bottom right is to be crushed, and then there are some debris in the fireplace. However, after searching the room, turn your attention to the middle, and you will find musical problems, which we will introduce in the next part!
- Resident Evil Village Walkthrough Part 1-Enter the village, Louisa’s house and castle
- Resident Evil Village Chapel
- Resident Evil Village Part 3-War Hall, Dungeon, and the boss of Bella Dimitrescu’s first daughter
- Statue of the baptistery in the evil village of the residents
- Resident Evil Village Part 5-Wine Cellar, Terrace and Courtyard
- Resident Evil Country Piano Puzzle
- Resident Evil Village Part 7-The Second Daughter Boss War in the Library
- Resident Evil Village Bells in the Studio
- Resident Evil Village Part 9-Treasure Map, Roof and Battle of the Third Daughter
- Resident Evil Village Lady Dimitrescu boss fights
- Resident Evil Village Part 11 – House with red chimney
- Resident Evil Village Benevento Doll House | Beneviento’s Treasure, Door Code, Music Box Puzzle Solution
- Resident Evil Village Part 13 – Powering Windmills, Water Gate Puzzles and Moreau Boss
- Resident Evil Village Part 14-Otto’s Old Mill and Stronghold
- Resident Evil Village Part 15-Heisenberg’s Factory vs. Boss Battle
- Resident Evil Village Part 16-Finding Chris Redfield
- Resident Evil Village Part 17-The Last Boss of Miranda Mother
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