There was a time, in the nineties, mainly, where many companies wanted their own video game mascot to make your brand more recognizable. And it was not easy to get another Mario or another Sonic, for example. There were plenty of failed pets, even though we still remember some fondly.
It is, precisely, one of the pillars on which this UpperRoom Games project is based, a study of only four people who with Wavey the Rocket seeks to honor those 90s platform mascots. And the funny thing is that he moves away from this genre to embrace another much more complex one.
What exactly is Wavey the Rocket about?
Wavey the Rocket is a fairly hostile and intimidating game to start, as much as it has a shy introductory tutorial. The reason? It costs his own to adapt to his peculiar control, with a shark that does not stop rocking up and down with much flow, and whose "wave" to surf will force us to modify its curvature and speed so as not to crash against obstacles or pick up objects.
It is not a musical game
I think it would have been very useful to have such a characteristic of the Trials, to learn from the masters and thus perfect our technique and be able to play faster. And it is that at the beginning we will go with fear, going slowly, constantly correcting the position, enlarging the curve, crashing foolishly and an endless number of typical mistakes of a beginner before a genre that is refreshing, until we discover the importance of speed.
Wavey the Rocket It plays a lot with four basic movements: shrinking or enlarging the wave and making the party shark go faster or slower, causing the wave itself to modify its curvature. When we understand that this constant combination is necessary, it is when you begin to enjoy this atypical game in which there are, of course, no shortage of mini-games, such as basketball or one of hitting drums, to relieve tension and improve technique calmly.
Here what matters least is its history, despite the attempt by UpperRoom Games to get us interested in it with a map that we can freely explore (as long as we meet the requirements by region to open its doors) and chat with its inhabitants until defeating The Evil2, the bad guy on duty .
A challenge to which you will need a lot of patience
Its difficulty is very well thought out, since each level goes up the challenges almost without realizing it, while each region represents a leap in this sense to the introduce other variables, like enemies or traps in motion.
If we are interested in 100% of each phase, collecting all its particles and the three gems, we will be awarded a key. And these keys will allow us to access the challenging mode Grandmaster, with a single attempt per level until we unlock special access by getting all the keys for each region.
Anyone looking for challenges will have plenty of cups in Wavey the Rocket, not only because of how difficult it is to become a teacher when following the flow of this "pet" of UpperRoom Games, but for the multiple challenges of each level, having to adjust the curvature of the wave to the maximum if we want to take all the objects. Even playing with him dash, an extra movement of three uses, which of course we can replace by taking more power-ups, which drives us in a straight line a few meters at high speed: ideal to beat the clock, as is logical.
And what about music? The studio has created a funk and jazz cocktail that marries perfectly with the spirit of the game, despite the fact that its aesthetic setting, with that strong presence of neon lights under 3D scenarios, looks recharged at times, although without getting completely confused by highlighting what is important.
The vast majority of levels have several checkpoints, except for various encounters with The Evil2 itself, which we will have to overcome, for example, with a train duel and the pull. In this sense, UpperRoom Games has been inspired by those platforms that force us to retry a phase repeatedly or from the aforementioned control points. And of levels it is not bad at all being 81, much as the average of each one is 2 minutes.
Definitely, Wavey the Rocket has its point when we learn to play, making it an ideal product for those looking for a refreshing video game that provides them with interesting challenges, to the point of changing their way of thinking when moving. Designed for short and intense games, in a future to be determined it will end up also reaching all current consoles, according to its creators.
Wavey the Rocket
|Platforms||Steam | Coming soon on PS4, Switch and Xbox One|
|Launching||May 7, 2020|
|Price||To be confirmed|
- Refreshing and challenging playstyle
- The challenge of achieving 100% and GrandMaster
- Good accompanying soundtrack
- His learning curve is very high
- Aesthetics are too heavy
- Interest in history is non-existent