The battle for Modern Warfare 2 is a weird beast, which is a polite statement, and it may be one of the craziest games I have ever played.
It has the crazy energy of every TikTok super-edit of 80s and 90s action movies, jumping from one set to another, just like the pinball on the table designed by Michael Bay. If this was aftershave, it would be ironically called a "patriot" and the bottle would be shaped like a gun. It may even carry actual guns. The gun will also say Patriots. Yes, the game has a lot of jabs on US foreign policy and military industrial zones, but it also has a button that lets you appreciate the weapons you currently have.
In most cases, the advertising campaign is not like the elaborate "People in Mission" in the original work, but more like a difficult second album. It feels like a hybrid: the mission starts and ends abruptly before time bounces back and forth, with little consideration given to explaining anything but how to look down, and your location ranges from shooting airports to Washington Monument to space. space. The content may be short, and the whole part is full of the atmosphere of "drum handwriting this song".
It strives to live up to its distinguished predecessor, but ultimately mistakes it for importance because of its size. Regarding LinkedIn's features, it is easier than TedTalk. It is so large that it forces the series into a dead end in an endless set. Where else can I go?
However, at least in these strange and vibrant times, this is at least surprising to me. It's not because its content is real, and it's often enjoyable. However, the community that was sprouting in "Modern Warfare 2" was excited when it was originally released. It is expected that people will usually pull the knife out of their chests and throw it in people's eyes. Well, nostalgia, but right nostalgia if possible: reminding of what happened and what will happen again: sitting in a friend's house playing a multiplayer game, laughing at Xbox Live, weird and vague face-to-face arguing with you Partners play video games together. In this now-abnormal world, we used to do ordinary things.
For video games, it doesn't make much more sense than the answer to the Billy Madison quiz show, but it still does. I love reviewing games from Modern Warfare 2. It reminds me of my first job in the games industry, just like a week after a game review event, I worked for a magazine publisher. (Any writer going there can't explain any of them.) This reminds me that I am now in a profession I always wanted. This is a cultural style that may remind you of what you like. I'm willing to bet that if you mention MW2 to people, they will not only remember the task, they will also remember the moment: the killing of winning the game, spam talk, losing on making friends with MP, fucking Akimbo 1887 & # 39; s Ruined everything.
It reminds me of the weird and weird things we used to worry about and care about, and at that time. Remember the "trouble" when announcing host migration through the Afghan MP level? Host migration. It used to be foreign. Modern Warfare 2 may be the opposite of empty nostalgia, it is the most harmful drug in the world. Its shortcomings and shortcomings are revealed to everyone in the form of brilliant reproduction. However, unlike most rose specifications, at least you can see them, these flaws inform and elevate the actual good things around, things that are worth remembering.
As I was writing this article, I found myself thinking of many people that I have been in contact with for a long time in the past: old roommates, colleagues, past places and past, "Modern Warfare 2" is social media, cultural currency. I also thought of the deputy editor who frantically accused me of using the Commando Perk / Tactical Knife combo, and Mate reiterated that he was serious about this when he told him to reduce the burden. Wait until he hears about the singles.
I thought of playing games at lunchtime in the office, and thinking about the frustrated screams of my roommate when the internet was interrupted during the game. For the first time, someone got a nuclear weapon. A friend of mine said that the heartbeat sensor ruined his life in MP. Obviously, this is equivalent to cheating.
All those random players in the lobby, although they don't know their real names, will occasionally provide the tricks or cunning moments you think about. (In this regard, yelling at the news during the COD Ghosts censorship campaign, he was called Honey Badger after choosing a gun, and he was so brilliant and ridiculous. I do n’t know his real name. I do n’t know what he wants.) Modern Warfare 2 is not only a game, it's also glue: it keeps people together no matter how far apart they are. This is not bad for a game that disrupts everything around.
I think the point of all these clutter is that just like "Modern Warfare 2" will be with us for a long time, through re-production, remakes, retrospectives, anniversaries, influence, production value, yadda yadda yadda, So all normality wants it to come back. Forgive me, but for me, the remake of the MW2 is a £ 20 chronograph, as I said, a window into all parts of the world, and it will appear again in the future. Take care.