It's one thing to bring a character to life with motion capture, but it's another when you deal with a character that may not exist in real life.
Noshir Dalal Master of motion capture in games. Even if he is famous for his voice work, there are more actors than you think, such as Charles Smith in "The Red Dead Redemption 2" and the protagonist in "Sekiro: Shadows Twice".
Anyone who has played insomniac Spider-Man will remember all the moments that Rhino went through. In Spider-Man, this special rhino wore a suit to enhance his strength, making him act and fight like a rhino. Rhino's lines were performed by actor Chris Jai Alex, but his movements, body language and general manners were co-authored by Dalal and a game animator.
First, the veteran actor needs to figure out how to portray a person who doesn't behave like a human. For example, rhino horns are a particular challenge.
"The horn he has, I think of it as a Sidewinder missile," Dalal told us.
"So his action is almost like a 2,000-pound shark coming at you or a side-winding missile coming at you, which allows him to shift his weight from side to side and keep his legs from being caught. Cut, while still looking scary. "
That's how Dalal helps Rhino to perform strong and powerful.
"Finding moments like this can produce an unintuitive movement, such as just above your head, which makes the character look powerful."
Even if a motion capture actor knows that other actors will speak for the character, they still need to read (and sometimes convey) the character's lines.
"When you adopt some of these iconic characters, especially in video games, what do they say?" Ninety percent of communication is body language, or body language? "This is an important part of storytelling," Dalar explained.
"For example, if I were to perform actions and movements for a character while the actor was making a sound, they would also capture his face for that. When I was there, I would provide the full performance. What I said It's lines, even if I have to say to myself, it depends on whether they are recording audio or something else. I'm going through every emotion that character has. Because if I don't, my body will betray me. Not there. "
This is part of a large interview we have with Noshir Dalal and other professionals about why motion capture is critical to creating compelling performance today, and how long the industry hasn't known the work of these actors and all credit Credit to voice actors.
Throughout the week, we'll bring you story-like stories that often involve the mysterious aspects of storytelling in games.