Riot Games wanted to keep what made each champion unique in League of Legends and translate them into Legends of Runeterra, and was not always a piece of cake.
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In an article, the developers of Riot Games returned to their work to transpose the champions of League of Legends on their deck of cards, Legends of Runeterra
The team began by describing their creation process for Elise. In an interview with our media, the art director revealed that the Les Obscures region had been the most difficult to transpose to the card game.
This was apparently also confirmed for Elise, whose concept was changed along the way, until her affiliation to the Obscure region, the character so the origin
We had placed Elise in the dark, which is why we stayed on our idea of a spider queen surrounded by dozens of her cubs. That said, we still wanted to honor those who loved him for his cocoon-suspension combo.
Ezreal has also given developers a hard time. While his concept seemed clear for the card game, player feedback showed it was inconsistent and prompted the team to rethink it. It was then that, listening to the feedback from the community, Riot Games decided to focus its gameplay on its Mystic Shooting ability on League of Legends, its dreaded poke weapon in the Rift.
Further details were given on Darius, who focused on his ultimate sanctioning low hit players, by far his most telling ability for the community. The champion also inspired the team to create the gain of level of champions, a major mechanics of the card game.
The secrets of other creations like Karma, Teemo, Heimerdinger, Hecarim or Draven have been detailed this address.