It was not until mid-November that the Action RPG sequel Rune II was released, but a short time later followed the bang: Bethesda has incorporated developers Human Head – and whether the sudden departure now feels Publisher Ragnarok dumbfounded. The result: a lawsuit against Human Head.
<a href = "https://img.gameswelt.de/public/images/201912/419763e3eb2247ee713e561871e60da1.png" data-title = "Rune II Figure 1
Date: 06.12.2019 "data-lightbox =" 419763e3eb2247ee713e561871e60da1.png ">
The announcement caused quite a stir a few weeks ago: Bethesda has incorporated the Human Head Studios and secured the services of the developer studio. Human Head had just completed the action role-playing game Rune II for publisher Ragnarok and launched it via Epic Games Store.
Shortly after the release on 12 November, however, the studio announced that it could not deny the "economic reality" and had to close. Bethesda Softworks instantly got under way and acquired the team under the new name of Roundhouse Studios. For Bethesda, the developer is already working on "unannounced projects".
For Ragnarok it was all a shock, after all, a long-term plan had apparently been devised for Rune II to provide the title with a wealth of new game content. This plan should now be pursued otherwise, so that buyers of Rune II do not have to worry: Even without Human Head long-term fresh content is being considered – so at least the plan. Because Human Head Studios may not be willing to hand over the game's most important assets to Ragnarok, even though the publisher is the rightholder.
Ragnarok learned from the whole process even from the press and on the whole does not seem to be happy with the approach of the Human Head Studios. The result: One has filed a lawsuit. The allegation: breach of contract, fraudulent misrepresentation and unfair business practices.
The complaint is not just about the assets needed to "keep the promises to the community," but also that "delays, errors, and mismanagement" have already led to the original development plan of Rune II went far beyond Ragnarok's original expectations. However, for every milestone reached, the publisher paid Human Head Studios and was responsible for all of Human Head's missed goals. Even after the launch of Rune II, another $ 110,000 went to Human Head.