I suspect that a big part of any creative effort is learning how to put things together. It's so strange that the core of such a mysterious process should be so profound and appallingly practical. So how do you stick things together? Some of the best filmmakers find their films In editIn that frightening abstract landscape, time is broken, you can rotate backwards, forwards, and sides as you like, while the cutting kit is scattered with old hula hoop packaging and coffee stains are on the table . More than just movies: When asked why his second novel took so many decades to complete, Ralph Ellison generally responded that he was working on a "transition" job. (Furthermore, his house was once burned to no avail.)
Sayonara Wild Hearts review
- Developer: Simogo Games
- announcer: Annapurna Interaction
- Play platform: switch
- Availability: September 19 launch on PS4, Switch and iOS (as part of Apple Arcade)
This is Sayonara Wild Hearts. I want to shake it first and then hold my ears, listening to a rattling sound to suggest the shape of the internal mechanism. In a way, Sayonara Wild Hearts is absolutely simple. On the other hand, it was a series of dizzying thoughts, pranks, nightmares, middle octaves and other sparkling clips. What persist This one Being together is interaction. You move, avoid, collect, match the rhythm, one thing becomes another thing around you, becomes another thing, becomes another thing. The highway became ambitious and launched into the sky. Deer crossing fractal winter forest. A ship rolled over the low poly waves of a humpback. forward!
If you ask me, this theme is heartbreaking and painful romance and all the journeys experienced, but only experienced in the teens and early twenties, this is a dramatic story, and setbacks are cruel, echogenic and unprecedented of. The whole event is delivered with the vividness and power of a good revenge fantasy.
Actually, I guess Sayonara Wild Hearts are rhythmic moves. You can browse through various chaotic scenes, fall from the tunnel, race on the streets, cross the roof and shuttle through the empty spaces. Skateboarding? bicycle? The magical heat? no problem. If you see hearts, collect them. If obstacles are found, bypass them. how about it? Sayonara wants you to do it anytime, anywhere, because it will switch between 2D and 3D, which will bring you into the screen, display across the screen, and move out of the screen. One part is a kind of urban chase where sudden intersections are everywhere. The other is a space invader (again somehow), playing on a curved surface of a VR headset.
The mind unites everything. You can follow them to discover the racing line that runs through the visuals of the car, as well as the tortured 80s cocktail color scheme and crisp pop soundscape. I think you will notice that everyone is thinking about your offense, the serious mistakes that the always-eliminated playboy who rides a motorcycle suffers. (Keeping track is the heartbreaking key part.) Buttons appear that allow you to land the rapier loom in one section and the rocket in another. The Rez reference gave way to some nice old F-Zero. It may be too much, but Sayonara Wild Hearts can change clothes so often because the rules of the game remain the same: aim at this target, not that target, and pay attention to the glowing tips.
The scores are high and the levels are different, but I had a good time, like a clumsy tourist, listening to the chorus and the scriptures turned into real songs. One theme gave way to another and the dream went It's almost the same. -Nature is everywhere, and the same steel-like shared theme runs under it. The soundtrack extends the boundaries of synthesizing pop music from Debussy to Bach. It flickers, sparkles, and flutters, but it also shakes like an MRI magnet when needed.