Microsoft recently held an Inside Xbox focused on video games that will be published on Xbox Series X. Among the good batch of titles presented, one of them caught the eye, Scorn: This is a terrifying adventure inspired by the biomechanical art of the Swiss artist H.R.Giger, creator of Alien.
In his trailer, Scorn It was presented in a visually impressive way. Its graphic finish is one of the most striking things about the proposal of Ebb Software, the study that is behind its development. Today the game director, Ljubomir Peklar, has talked about the creation process
Peklar has said in an interview with the MS Poweruse portal that they are currently investigating that technology but it is possible that it is not in the definitive version of Scorn if the game suffers because of it: "We are exercising some aspects of ray tracing for the AO (ambient occlusion or environmental occlusion, in Spanish) or the shadows, but only be at the end if it doesn't interfere with the fluidity of the game"
For the Scorn director, the ray tracing it's a powerful technology but it's far from revolutionary, although she understands that the future of video games passes through it: "It is a great tool, and surely it is the future of video games, but we've developed so many good ways to misrepresent the same results
Of course, the developer recognizes that ray tracing will improve the way video games are created, making the technical production process easier: "When the technology matures it will surely facilitate the development process", said the person in charge of Scorn