After a reworked and evolved rejection of Super Famicom, a complete overhaul of NDS (see our TEST), and a release on virtual consoles since then, the first episode of Fire Emblem returns to Nintendo Switch to celebrate in extremis the thirtieth anniversary of the series, the halo of a very first translation into English. The latter is well written but remains true to the original script, in other words less literal but more literary than the unofficial versions, although it cuts the crux of the matter when compared to the sometimes elaborate narrative of the portable opus. The laconic farewells of our flock, which fall in battle and are never lost, are there to bear witness. Disappearance, which may be numerous due to the multitude of integrable characters, the invisibility of the freedom of action and the ruthlessness of artificial intelligence. Indeed, the succession of chapters in the chain always leaves little time to train their soldiers, so efforts tend to be focused on the best of what is crucial during the final battles, even if the triangular weapon system is then absent. The properties and principles of evolution – or not – of certain classes seem more archaic than ever (magicians have gained experience by taking damage rather than casting spells, for example), not to mention the inconvenient management of spells. Units or equipment. Fortunately, the addition of instant save options, automatic checkpoints, and speeding up the flow make operations less painful (even scam), especially with music that loops quickly despite the quality of the compositions. . The fact remains that this port has something to illustrate the carefully preserved traditional values of Fire Emblem, but the raw 8-bit Shadow Dragon and Blade of Light ultimately retain an essentially historical interest.
by Yann Bernard