Among the traditional end-of-year blockbusters, there is often a more modest, more personal project that comes from the independent field. This year, the Parisian studios Douze Dixièmes and the publisher Focus Home Interactive take on this role and offer us a puzzle and platform game. This dark and dreamlike fable reacts to the name Shady Part of Me. Our journey of initiation can begin.
Between shadow and light
Shady Part of Me tells us about the journey of a little girl without a name in search of freedom and about her shadow, who has the peculiarity of being completely independent. Our heroine, who was surrounded by darkness for a long time, eventually developed a brotherly relationship with her alter ego, a true mirror inverted from the latter. A minimalist narrative emerges from this unique situation, composed of a scattered exchange between these two beings who get to know each other and the rare interventions of a mysterious voice-over. The interpretation by Hannah Murray, a British actress best known for her roles in the series Skins (Cassie) and Games of Thrones (Vère), adds significantly to the haunting atmosphere that emerges from a touching adventure of simplicity and sincerity.
You don’t have to overdo it to get exercise, and Shady Part of Me is edifying proof of that. Far from being perfect, the game from the Douze Dixièmes studios takes us into a dark surrealistic universe, while we draw inspiration from children’s dreams and nightmares in watercolors, but also in chiaroscuro with its main theme … the light. The different environments thus arise from an overflowing imag ination, which is influenced by these dreamlike and visual contrasts mentioned above.
Gameplay de Shady Part of Me: Puzzles & Plate Shapes
A fraternal duality
The Twelve Tenths Studios rely on a puzzle game mixed with platforms. This genre lends itself perfectly to the concept of Shady Part of Me to transcribe that unique relationship between the two protagonists through gameplay. The duality between the little girl and her autonomous shadow forces players to alternate between the two characters to solve a series of puzzles and progress.
Beyond the great classics of the genre, namely objects to be moved or even mechanisms to be triggered, everything revolves around light projections and overlays. Shady Part of Me plays with our sights, disturbs our senses and confuses us during an adventure that lasts 5 to 6 hours. It’s about perceiving and then grasping the constant changes in perspective caused by the actions of the little girl and her shadow who cannot endure the light and cannot survive without a source of light. Fortunately, our protagonists have the power to rewind time, test an essential skill, make mistakes and start over until they find the solution that leads them to a new riddle and ultimately to that freedom that they hoped for. However, progress suffers from less inspired passages and somewhat confused handling … mainly during these famous changes in perspective.
- The relationship between the little girl and her shadow
- Hannah Murray’s interpretation
- Puzzles based on light play and perspectives
- The artistic direction “Watercolor”
– –Negative points
- Sometimes less inspired puzzles
- Sometimes confusing handling
Shady Part of Me is primarily aimed at puzzle enthusiasts and gamers looking for unique video game suggestions. The Douze Dixièmes Studios take us into a dreamy world with obvious artistic intentions and build a touching adventure of simplicity. Without ever revolutionizing the genre and being endowed with less inspired passages, this puzzle and platform game that can test the liveliest minds combines content and form to transcribe a duality that is both playful and visual. that of shadow and light.
December 12, 2020 at 8:30 p.m.
What the readers say
Give your opinion on this game!