With Doom Eternal, Bethesda and id Software have achieved an even bigger success than in 2016 with the new edition of the grandfather of the shooter genre. In our test, too, the Monster-Ballerei convinced with 88 points and was therefore already one of the biggest hits of 2020.
And even if the demon cutlet looks very good in its vanilla version, there is a little bit of bitterness: Doom Eternal supports no ray tracing
Raytracing, the missing piece of the puzzle
Who is the modder? The mod in question comes from a fan named »MassiHancer«, who has already developed similar mods for some other games such as Star Wars: Battlefront or Resident Evil 3 Remake.
In a first trailer, the modder already shows us an impressive comparison between the shop version and his mod on his YouTube channel. Even if this is still being worked on, the result is already impressive:
The video shows: Numerous graphical improvements can be seen. For example, the fur of the hellish monsters is displayed much more realistically, and the color grading and textures have been adapted for the mod. Of course, the ray tracing comes into its own especially with the revised reflections and the improved lighting and really upgrade the first person shooter.
As was to be expected, such a brilliant optical performance also requires a powerful system. The modder used the following hardware for the recorded material:
- Mainboard: Asus Prime A z370
- CPU: Intel i7 8700K
- RAM: Corsair Vengeance 16 GB RAM
- Graphics card: Zotac RTX 2080 Ti AMP Edition 11 GB
- SSD: Crucial mx500 500GB
- HDD: W.D. 1 TB
- Cooler system: Arctic Freezer 240
- Power supply: EVGA Supernova G2 850 watts
The future doom?
At the moment, this festival is still a fan mod for the eyes, but Bethesda could possibly postpone a similar update in the future. After all, the new generations of consoles are just around the corner, and ray tracing is one of the greatest new achievements in the field of graphics. It is unclear whether this will happen.
In addition to the optics, music is of course an elementary part of the Doom games. In the future, a successor to Doom Eternal could sound completely different than usual, the composer of Doom Eternal's soundtrack no longer wants to work with the developers after disputes.