The interesting thing about video game movies is that unlicensed movies seem to know more about their sources than their official partners. Take a look at Tron in 1982 or Wreck-it Ralph in 2012 (all Disney's due props, both of which were made): The appeal of these two photos is to invite them into the screen and live in strange and wonderful Video game world. The visual effects are surreal and spectacular, while the weird, arduous and arbitrary rule-making friction between conventional film narratives and video games has brought ample gags and tension. (It turns out dissonance can be Fun When experiencing from the other end of the huge narrative divide. )
This is a great formula, especially if you are making a retro game movie without a story. But the producer of the new "Sonic the Hedgehog" movie puts everything ahead. Instead of inviting us into the world of Sonic, they brought Sonic into our world-with impressive results.
You can get a brief overview of what happened at the beginning of the movie-after the stars of the Paramount logo were replaced by clinking Sonic rings, and before the first line of a few lines of leaded products was placed in the conversation, this promoted the Development chain. During the hurried setup process, we briefly returned to Sonic's hometown, both dimensional and otherwise. (This movie is reasonable enough and not so keen on science, and ultimately decided to call Sonic the "alien hedgehog.") All checkerboards have interlocking green mountains, the glory of Sega Blue, and a baby Sonic Magnifying it, reveling in his speed. We knew this before getting notified by Sonic, who was told that Sonic's brutal power had caught the attention of the vicious party and condemned his life. A clever owl handed him a sack of gold rings to use as a multidimensional portal, and used it to conceive the portal to the sleepy, remote, wooded town of Greenhills, Montana: this will be Sonic's new home .
(The ring pouch does indeed play the role of MacGuffin in the film, but I regret to tell you that the rings were not scattered at all, so Sonic had to pick them up everywhere.)
Sonic grew into an active teenage hermit, retreating in the woods, lovingly monitoring the town's residents, and collecting some peculiar utensils of the 90's for his study (suspender, Flash comics, dim Night light). Of course, he is a brave and prosperous character. Compared with his cooler finger incarnation in games and cartoons, he is full of his own spirit, but his eyes are broad and self-sufficient. In the end, though, his joie-de-vivre was exhausted from loneliness, and his pre-pubertal mood surged, manifesting as a huge EMP pulse. The government noticed and sent a maverick robot expert named Robotnik: Sonic's tough enemy in the Olympics, which Jim Carrey reinterpreted as a stupidity And sinister black eyes. The chase began. The panicked Sonic stumbled upon the boring and incredibly handsome local sheriff played by James Marsden-so the hard journey of intimacy and self-discovery is also underway .
The film simply doesn't work-but it's not due to a lack of effort or professionalism in its production. Dubbing Sonic's Marsden and Ben Schwartz (the immortal Jean-Ralphio from Parks & Recreation) is enough to play. Graphics and features are built from the oldest clichés, but for some reason they are clichés: they are sturdy and reliable. The scripts by Pat Casey and Josh Miller are absolutely full of gags, some of which are pretty good on paper. But for some reason I didn't laugh.