Nintendo has been bundled with these three games-combining Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. The earliest “Super Mario All-Stars” was released on the SNES in 1993 and has been quite comprehensive in all mainline 2D games so far. It’s also not just a compilation-a major visual makeover has made everything the same Super Nintendo flash effect, improved audio and introduced save files from old games. This is not just a remake, but a series of remakes.
In contrast, the Super Mario 3D All-Star Game sometimes feels like a ROM dump. Not only that-thankfully-but it still feels less than it might be. This is by no means comprehensive-the decision to keep Super Mario 3D World as a re-release next year makes sense, and the decision not to include Super Mario Galaxy 2 is actually the original Galaxy expansion pack without its full glory. Although I am not sure if the original All-Star Game is a remake, I am not sure if you can use the remake of the 3D All-Star Game to call the game.
Super Mario 64 and Super Mario Sunshine maintain the original 30fps. The sunlight is pushed into 16:9 gracefully, which helps smooth but does not completely eliminate the problems caused by its clumsy camera. Super Mario Galaxy motion controls remain embedded, making handheld gaming tricky to a frustrating degree. They are more like transfers than anything-faithful to the original, and only the lightest touches are applied during the transfer.
People may point to the recent 4K, 60fps fan refurbishment of Super Mario 64, some of which were redrawn and used redrawn characters and carefully crafted new textures for a strict comparison, but I put the two A comparison was made together. On the one hand, I know which I prefer to play. Regarding the Super Mario 64, all its quirks are intact and it feels good.
Of course, it’s not that there are too many defects. Super Mario 64 is still an amazing work, just as entertaining and fascinating back then, and the 3D All-Star Game is the first opportunity for many people to play Shindou Edition, Shindou Edition is a detailed The adjusted version, launched in Japan in 2000 in 1997, added the force feedback you would feel in the HD rumble of the Switch, and made some other fixes in the process (and introduced a new one on the title screen The meaning of Easter eggs). However, in essence, this is the Super Mario 64 you will play that day-maybe like me, with your mouth open, leaning on a 14-inch CRT, marveling at how Nintendo mastered 3D in the first attempt. game.
Super Mario 64 is not the first 3D game, but it is the first person who has a natural understanding of this possibility of increasing size, not only a transformation of the 2D Mario experience, but also a reinvention in the process. It’s about space, exploration and more of the thrill of movement-in fact, it can be said to be the first 3D game that offers the same fidelity as Nintendo 2D platform games, and a good idea how they use it. Even nearly 25 years ago, Super Mario 64 was one of Nintendo’s most outstanding achievements.
This is why the next main line, Mario, is so willful and confusing. Super Mario Sunshine is not a disaster-it has the quality that most other developers dream of-but when it comes to a direct company consisting of 64 and Galaxy, it appears short. It’s a sloppy, chaotic thing, full of the kind of negligence you never expect from Nintendo’s top games-t he camera is a bastard, the objective is usually furry or downright cruel, even in this gentle version, it The best Mario game also lacks gloss.
No one can stop it from still claiming to be one of the better 3D platform developers. Mario’s FLUDD enhanced action set is sublime, and he was responsible for making 64 special animations and characters play so many roles-Yoshiaki Koizumi was promoted to the role of director for the first time. This may explain the thriving development of Super Mario Sunshine, but it can also explain its thriving development-despite the setbacks, the game is still growing and growing, and it can pass its tropical resorts and all the cool, cool The water and dance will add to your spring time with a guitar and ukulele with the theme of Vadelfino Square. It is enough to forgive its many frustrations.
This is not the case with Super Mario 64-2-it can be said that the Odyssey appeared later-but we did see a sequel worth inheriting. Super Mario Galaxy may be Mario’s greatest adventure-in my opinion, this is certainly one of Nintendo’s best games. This is a crazy invention that brought the space exploration of Super Mario 64 to the stars. It’s also a linear thing, but its gravity is nothing-this is Nintendo’s most glorious way to design free physics, throwing players from one planet to another, and making rules as the rules develop.
This is crazy and magical, but what really makes me melancholy is melancholy. Super Mario Galaxy is a fairy tale. It is located in a distant place. It has found a warm hub in the icy space. It has its own devastating storybook, which never makes me cry. All of this brought a sensational soundtrack-that is the soundtrack! -And the rare Polish language. No wonder it looked so good in the 3D All-Star Game, and then, the exquisite art direction ensures that Super Mario Galaxy will still hold your breath after all these years.