We love curiosities. Discover secrets hidden in plain sight or even those that require a series of previous steps to be able to find them. Easter eggs are small winks left by the developers in their own works.
Jan Willem Nijman, title designer like Disc Room, Minutes O Nuclear Throneasked industry workers about their favorite Easter eggs. Of course, they had to be their own, hidden between the pixels of the games.
Today’s Easter: game devs, please respond with the best Easter eggs you ever hid in a game! 🥚✨
– Jan Willem Nijman (@jwaaaap) April 4, 2021
Today is Easter – game developers, respond with the best Easter eggs you’ve ever hidden in a game!
From this moment on, the festival of surprises was unleashed. All kinds of members of the industry began to participate, in an almost infinite collection of examples. One of them is AckeHallgren, responsible for the team that worked on The Division.
All four Ninja Turtle weapons in different spots in The Division. Somehow got away with modeling them myself too, despite being a level designer. pic.twitter.com/Vk2NZjX0O7
– Acke (@AckeHallgren) April 4, 2021
The four weapons of the Ninja Turtles in different places of The Division. Somehow I got away with modeling myself, despite being a level designer.
I designed the animal toys in Roller Coaster Tycoon 3 to look like Katamari. pic.twitter.com/yvm2GJsMMT
— Hayden Scott-Baron ✨🇪🇺✨ (@docky) April 4, 2021
I designed the animal toys in Roller Coaster Tycoon 3 to look like Katamari.
One of the most curious and that can hardly be appreciated, especially by people who have not lived in the United States, is that of Desert Child. Oscar Brittain, its main developer, explains that his game has the “American” language option, which characterizes the dialogues by a classic touch of the anime localization in the nineties in the American country.
Desert Child has an “American” language option that removes the “U” from the word “Colour’, and changes the names of people and locations in the vein of 90s anime localisation pic.twitter.com/3P9NvXdQZh
– Oscar Brittain (@moomoomang) April 4, 2021
Desert Child has an “American” language option that removes the “U” from the word “Color” and changes people’s names and locations in the 1990s anime localization line.
There is even room to take advantage of design errors to turn them into fantastic winks. Mike Jungbluth, current director of animation at BioWare, recounted how an error occurred in Agents of Mayhem. This caused the jump animation to loop.
Although it was fixed later, they decided to keep the bug to include it as a detail towards Steamboat Willie, the first short film in which Mickey Mouse appeared. In this way, they recreate that boat so characteristic of the animated characters of the time.
We had a bug with our procedural jump land animations that caused it to play on a loop. We fixed the bug and turned it into an homage, with the support of screen fx and audio https://t.co/CRK6wGVVSF
— Mike Jungbluth #DismantleWhiteSupremacy (@lightbombmike) April 5, 2021
We had a bug with our jump procedural animations that caused it to loop. We fixed the bug and turned it into a tribute, with the help of the screen and the audio.
We close with one that, while curious, has not yet been discovered. Emeric Thoa, producer of the fantastic Furi and of Haven, has revealed that there is a way to play with a wireframe filter in his latest work.
Best of all, he believes that no one has managed to figure out how to unlock itbut he has shared a couple of screenshots to encourage the community to find out.
There’s a way to play in wireframe mode in Haven but I don’t think anyone figured how to do that yet. pic.twitter.com/HbYxekLaYJ
– Emeric Thoa (@EmericThoa) April 4, 2021
There is a way to play wireframe in Haven, but I don’t think anyone has figured out how to do it yet.