For the classic cars who used mice and controllers for extraordinary point-and-clicks and action games or brainstorming onions, this is a name that will never go away. And liked it because he’s coming back.
see also: Star Wars: The series about Boba Fett formalized by Disney
To say that in 2019 we thought the resurrection had started and we got chilled by explaining that Lucasfilm Games, the first name of Lucasfilm’s video game division, had not restarted six years after LucasArts ended. We have to believe that the power is with us.
Since the Lucasfilm Games label is now bringing together all Star Wars and Lucasfilm games in an expansion, we can do this on the official website of Canvas war.
Lucasfilm’s video game legacy goes back several decades. And with Lucasfilm and The Distant, Distant Galaxy is entering a new phase of unparalleled creativity, as is the world of Lucasfilm games, developed in collaboration with the best studios in the business.
StarWars.com is proud to announce that Lucasfilm Games is now the official identity of all Lucasfilm games. This name encompasses the company’s extensive catalog of video games and its vision of the future. To mark the new era, Lucasfilm Games has launched social channels on Twitter (@LucasfilmGames) and Facebook (@LucasfilmGames) that will provide fans with timely, more direct news. Below is a trailer celebrating the history of the Lucasfilm games. The Lucasfilm Games logo shown above will appear in all future Lucasfilm Games titles.
In other words, like Xbox Game Studios and PlayStation Studios, it’s a brand and the pretty logo you see here that will dominate. The proposed trailer shows projects that have appeared in recent years up to the very good Star Wars: Squadrons. Outside of LEGO Star Wars: The Skywalker Saga, it’s unclear what’s actually in the works, although it’s believed that the success of Star Wars Jedi: Fallen Order will require a sequel.
In February 2020, Sean Shoptaw, vice president of games and interactive experiences for the Walt Disney Company, said he wanted developers to have fun with the intellectual properties of the big-eared company. What if other studios and publishers were already working? What if failed projects are brought to life? What if this is the new hope?