Trine 4 was a game I didn't want until it appeared on the screen in front of me. Three Trine games are more than I thought before, and the given title seems to be a good fit to end the series with a trilogy, even if the last one is a bit Duffy. Trine 4 sounds like a joke by Douglas Adams, only humor has never been Frozenbyte's strong point.
Trine 4 reviews
- Developer:Frozen
- announcer:the way
- Platform: Reviewed on PS4
- Availability: Available October 8th on PS4, Xbox One, Switch and PC
It turns out that Trine 4 is more like Trine 3: Trine Harder. It eliminates its predecessor's 3D platform error experiments and provides a more traditional sequel, doubling Trines 1 and 2 as this platform-absorbing game. It presents such a rich and intoxicating fairy tale world, it is likely to make you gout, and it provides a physics-based puzzle platform with its edges getting closer and closer to the Rube Goldberg simulator.
In the fourth mentor team, the heroic trio of wizards Amadeus, thief Zola and knight Serpentius were reunited to track the missing prince in a lively way. They were scared at night and regained their vitality. After the prince escaped from the Wizarding Academy, where he was both a student and an experimental mouse, he disappeared into a huge magic forest, forcing our heroes to follow it in a 12-hour chase sequence.
Frankly, the story may be better, I mean that the story may be a story, not an excuse to piece together the various levels of the game. That's not to say it's unpleasant. It's written very kindly, and the characters are as cute as before, bad jokes and so on. But this is not what you are fighting for. It has nothing to do with the plot of the previous game, which ended with a cliff. Obviously, Frozenbyte wants to pretend that Trine 3 has never happened, which seems a bit harsh, but functionally, it hasn't changed much.
One advantage of the loose graph is that it allows Frozenbyte to run wildly in environmental design. In this area, the third and fourth cars are aggressive. Not only is it the longest Trine, between about 10 and 15 hours, it is also the most diverse, from icy alpine plateaus to mottled autumn forests, pumpkin-spotted farmland and magical elven woods, all attract players. Frozenbyte has always shown a passion for folk woodlands, but Trine 4 is indeed one of the best-looking platform games I've ever played-no, it's one of the best-looking games.
Today, beautiful games are not uncommon, but it's also important to emphasize the comfort of Trine 4. The whole design feels warm and cozy-a fireside fairy tale on the eve of snowy winter, all gingerbread houses, sleeping beauty castles and anthropomorphic animals. The ground floor is located in a hobbit-like badge cave filled with rustic furniture and a crumbling pile of books. In the other case, you can help a grizzly bear pull a stab from its paw, and the bear's paw will continue to follow you throughout the level. My favorite animal encounter is a friendly seal that acts as a bulky springboard that can help you reach higher heights. In case it sounds a bit cruel, the game briefly puts down the storybook to point out that this is a special magic mark and that animals should generally not be beaten.
The visuals of the chocolate box match the mechanics, offering impressive and confusing changes in its 2.5 size range. The fundamentals remain the same. Amadeus is reminiscent of boxes, balls and wooden boards to create platforms and bridges. Zora's arrow can trigger a switch in the distance, and her grapple lets you make a rope to cross the canyon. Son Pontius is dedicated to shattering obstacles and attacking enemies-always your first choice in battle. But Frozenbytes has elaborate on these foundations, introducing new features or puzzling elements at almost every level. Midway through the game, Zola was given a "fairy rope" to lift the object into the air, and Sir Pontius could create a spectral version of his shield to reflect light and water at multiple locations.