Actually, countless fans around the world had been looking forward to the end of May, because then The Last of Us: Part II should finally be available. The corona virus put a spanner in the works for Sony and Naughty Dog, but what happens after the indefinite postponement?
<a href = "https://img.gameswelt.de/public/images/202004/42d671bcd5f39bd69d509c3e9fa96a79.jpg" data-title = "The Last of Us: Part II Image 1
Date: April 3, 2020 "data-lightbox =" 42d671bcd5f39bd69d509c3e9fa96a79.jpg ">
None of this looks good. Sony has completely removed The Last Of Us 2 from the Playstation Store. Pre-orders are also canceled and the purchase amount is reimbursed. Pre-orderers will receive an email with further details shortly. It all sounds a bit like overreacting, what's going on, Sony?
This is exactly the question that all countless fans are likely to ask themselves now. Accordingly, new statements by Director Neil Druckmann in an interview with the Official PlayStation blogcast be.
Druckmann once again emphasized that the postponement of the game was exclusively due to "logistical problems" due to the corona virus. That was the only reason why Sony had put the title on hold and postponed it indefinitely. One himself is also disappointed about it, but it is "the best and fairest for all of our players," said Druckmann.
The Last of Us: Part II could – and this is particularly unfortunate – easily achieve the release in May, because according to the director the game is "almost done". The developers are really concerned with "eliminating the final mistakes" in the title; four years after the announcement, we should really have had the game in our hands without Corona at the end of May.
But what's next? Internally one discusses "all different options" in order to be able to publish the game "as soon as possible". "A final decision has not yet been made," said Druckmann. It is important for the team in this context, however, to be just "fair" to all players around the world.
Things are currently changing almost on a daily basis and processes, internet infrastructures and the supply chains have to be closely monitored in relation to regular physical game versions in order to then be able to make an informed decision. Even a purely digital release does not seem to be off the table completely, but considering such considerations, it may seem unlikely, because this would in turn disadvantage players in poorly connected regions.
In the interview, Druckmann also virtually ruled out the release of a demo version. One would rather concentrate on completing the actual game and bringing it to the players.