PC PS4 ONE
It is time to be worthy in the Destiny universe, and what could be better than a concrete and global threat to the survival of all humanity? This is precisely the purpose of this new season of Destiny 2, whose new features are struggling to convince.
The Dawn Season has ended for a few weeks, all this to lead us to point of no return against the Cabals. After humiliating them in the main scenario of Destiny 2, they finally rebelled by taking control of a powerful tool imagined by Osiris in person. But the Guardians that we are have buried the disastrous horizon that awaited humanity, to now find ourselves faced with a choice: should we, yes or no, trust a machine to defend ourselves against the impossible? In the Season of the Worthy, Bungie indeed chooses to continue a storyline that we had put aside, thinking – wrongly – that the pages containing it were definitively closed. It is not, as you can imagine.
The Cabals intend to take revenge for what they have been subjected to so far, and have decided to precipitate the Almighty, the former ship of Gaul (the bad guy of Destiny 2) on the Last City. Just that. But when there is no hope, a point of light is always nearby. Because in addition to the Almighty, Bungie also comes to close another part of the immense history of Destiny: that around the Tutelary Spirit, Rasputin. This machine that we could discover in the first episode, then in the DLC The Guardian Spirit (the aptly named) was one of the weapons of humanity during the Fall against Darkness, and it is also your only hope. Only problem: she is not necessarily your friend, and it will be necessary to activate her defenses.
Uninteresting new activities
To do this, this Season of Worthy brings in Destiny 2 several new activities, in addition to a few scripted quests which will continue until June 9, 2020. At first, contact with this new season is therefore interesting: the story advances, and the game even offers us the possibility of discovering new places, yet located in areas already explored many times. These are Seraph Bunkers.
These places, tinged with mysteries, are divided into two parts: the first, where an appendage of the Guardian Spirit is located, distributing objectives and rewards, and the second, with a place to explore and where powerful enemies are found. Added to this are the Legendary Forgotten Sectors, which are in fact simple quests aimed at killing monsters more difficult than usual. However, everything is linked to a public event: the Seraphic Towers. These are arranged in place of an old public event, and the objective remains the same, no matter which planet they are on.
Accessible to all players in the area, they must be activated manually. Once this is done, a central tower will have to be supplied by secondary towers placed around it. To do this, you must recover polarized charges dropped by the secondary towers, then send them to the main tower to advance a charge from one of the secondary towers. However, waves of enemies will appear as you progress, and you will have seven minutes to secure the area and charge the main tower seven times. At the end of this action, a boss with a shield vulnerable to overloaded ammunition or anti-barrier will appear, and if you manage to kill him by the end of the countdown, two chests await you: a classic, and a Rasputin chest, accessible only if you have a byte of the Guardian Spirit, the new provisional currency of the season.
Farm again and again
This currency is the main element that one could criticize, and which testifies to a real uneasiness which arises little by little on the Season of the Worthy. In general, this new season does not really convince and is more synonymous with very intensive farm, despite a drop in the prerequisites to access the seasonal title. Progress to improve a bunker is both slow and redundant, and therefore particularly frustrating. Like the Season of Eternals, past the attraction of novelty, the lack of changes over the weeks in the main activities available makes you get tired pretty quickly. This problem is all the more annoying when you remember that, like last year, and the two previous years, Bungie also gave us a mixed season synonymous with unambitious objectives and especially linked to incessant farm.
The situation could be less frustrating if only Bungie incorporated significant elements in the scenario mentioned above … except that it is not. As the only new element, the players were able to discover a very short new cutscene attesting to the advance of Darkness in the solar system. It is too little, especially to justify intensive farming in order to make the most of this season.
Spread the word, the Seasons system inaugurated with the Bastion of Shadows extension is far from perfect, but it is truly the first time that it has been so inaccessible for those who wish to invest less for one reason or another. This way of doing things on the part of the studio only in fact reinforces the disinterest of players whose playing time is less important.
No raid, but PvP HL
Nor are it the uninteresting exotic quests allowing us to unlock powerful weapons that will make us change our mind since they have no script background, and once again require intensive farming. Another notable addition: Peril Grand-Maître mode, which is in fact a simple new difficulty mode for the Black Night with ever more formidable enemies and a few extra tricks in their pockets. It is too little to explain the absence of a new raid, six months already after the previous one.
But then, what to turn to when you are not convinced by this exercise? Towards PvP probably. Having failed to find the right high-level PvP formula with the Judgment of the Nine, Bungie signs return of Osiris Judgment from the first Destiny. The formula – almost unchanged – is rather convincing. The studio does, however, make some slight modifications to reward players who pass this very tough test. If you complete the seven consecutive victories, your armor will shine brightly.
As for the only temporary event this season, The Guardian Games, it turns out to be only a roundabout way of pushing players even more to grind. Via genuinely uninteresting quests, which in fact repeat those available from Zavala, you must collect rewards that will raise your class score, so that a ranking is then created every 24 hours. So far, and given the adjustments made by Bungie due to the prominence of the Hunters in the game, it is the Titans who manage to fare well. only the PvE part is useful to participate in the war effort, and above all, that it is necessary once again to repeat the same activities without any modification to the key.
The notes
+Good points
- The atmosphere of the bunkers
- Interesting tracks
- New attractive activities on the form …
–Negative points
- … but requiring far too much farm
- Undead exotic quests
- A terrible grind
- An anecdotal scenario
- Still no new raid
At the time of writing this test, there is just over a month left before the end of the season. No big changes planned, which makes this Season of the Worthy particularly uninteresting on the form as on the bottom. The scenario advances very little, that it is that related to the total universe (Darkness), or quite simply that launched with the season (Cabals and the Almighty dashing on the Last City). It's as if, after hearing the players in the Dawn Season, Bungie had decided to lighten up on his original promises. In the end, one would have thought that by abandoning the least involved players, the studio would reward the hardest, but it is not. Rest assured: if you decide to skip this Season of the Worthy, you will probably not miss much.
iGamesNews Administrator
May 02, 2020 at 9:25:33 PM
Readers' opinion
Give your opinion on this game!