The development strategy is an incredibly changeable genre, where contemplative urban planning, efficient economic simulation and a tough fight for survival coexist on an equal foot ing. But what does the future hold in store?
In the GameStar podcast we talk about the fascination of building games and why there is currently more than ever, but at the same time no game can get past Anno 1800 and its DLCs. The editors Géraldine Hohmann, Fabiano Uslenghi and Peter Bathge explain to you what makes urban planning so attractive for them, how they prefer to experience building games
Géraldine reports about her to-do listthat she always has next to the keyboard when playing Anno. Fabiano tells which building game most developers take as a model to this day. And Peter explains why the numerous build-up game announcements from publisher Playway should be treated with caution.
You can find more exciting insights on the subject in Fabiano’s column, for which he analyzed the state of the genre in text form:
more on the subject
Building games must finally be brave again in 2021
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