A few weeks ago there was a rumor regarding a potential remake of Resident Evil 4. While Capcom did not comment on the matter and although there is a chance that such a remake will eventually see the light of day at a time or to another, I think for my part that Resident Evil: Code: Veronica deserves much more attention from the Japanese firm, if only in order to rehabilitate this episode more or less presented as a spin -off while it turns out to be one of the most central.
To fully understand how important Code: Veronica is in the saga, we have to go back to 1998, more precisely in November. While Capcom intends to take advantage of the arrival of the Dreamcast to offer a new episode of its flagship series, the Japanese firm will finally wait until the machine park is large enough to release its title then thought of as the real Resident Evil 3. To make up for this delay, Capcom is also launching the production of a new opus initially thought for the PS2 and which will finally arrive on PSone under the name of Resident Evil 3: Nemesis. Using certain Code ideas: Veronica while using the RE2 engine, RE3 is developed in record time and turns out to be, beyond its qualities, the canonical episode with the least personality.
Beyond its extremely complicated development, Code: Veronica remains an opus which should have greatly changed the saga from 1999 if everything had gone well. Indeed, the title is the first in the series to no longer offer pre-calculated sets, but in real 3D with fluid camera movements following the characters in the sets via elegant traveling shots.. In addition to more expressive faces, this episode should also have included the dismemberment of zombies that we will only see in the end with the remake of Resident Evil 2. Note also that via a Battle Game mode, it will also be the first episode to integrate an FPS view into the saga, a year before the first Resident Evil Survivor.
Then, it is also necessary to rehabilitate its script, the most worked of the series through its cinematographic influences, from the intro borrow ing from the attack of the police station of Terminator 2
Do not forget also that internally, at Capcom, this episode is more seen by several thinking heads, including Shinji Mikami, like the real sequel to Resident Evil unlike 2 & 3 which will only exploit the universe certainly convincing but through the prism of action without necessarily seeking to innovate unlike Resident Evil 4, but this is another story.
If reason therefore would want the next remake of the saga to be Resident Evil 4, more recent, but much more popular than Code: Veronica and above all more bankable (Veronica having only sold "to" 2.5 million units between its Dreamcast and PS2 versions, against more than 7.7 million for RE4, here also all versions combined), the heart, it is not of the same opinion. Consider what could give the remake of this adventure which wanted to be in its ambitious, innovative, even immoral era, but which will ultimately come out in the shadow of Resident Evil 3, has enough to stir up passion. Unfortunately, between the countless possibilities of remakes for Capcom (Dino Crisis and, why not, Onimusha: Warlords in order to surf this video game revival of feudal Japan) and the implacable logic of profitability, see the arrival of a Next-Gen reinterpretation of Code : Veronica is, for the moment, more of a fantasy than a credible possibility. Hope the time makes me lie …
By Logan, Journalist igamesnews.com