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Unreal Engine 5 will be "fully supported on PS5 and Xbox Series X"



Recently confirmed that both PS5 and Xbox Series X support Unreal Engine 5 ’s Nanite and Lumen technologies.

Obviously, this news is correct, but it is still worthy of official confirmation, especially considering that Epic Games boss Tim Sweeney himself recently tweeted about Unreal Engine 5 multi-platform availability and support. Check out the following tweets.

"The Unreal Engine 5 demo on PlayStation 5 is the result of many years of discussion between Sony and Epic about future graphics and storage architectures," Sweeney wrote. "The Nanite and Lumen technologies that support it will be fully supported on PS5 and Xbox Series X, and are great in both respects."

Sweeney confirmed in a later tweet that high-end PCs will also be supported, and "functions that use traditional rendering and lighting technologies to reduce content to run on current platforms" will be easily available.

Unfortunately, Commodore 64 will not be supported.

In addition, Sweeney has confirmed that the infamous "Volume Dog" is under the "Super Secret NDA". Braid and the Witness developer Jonathan Blow believes that Epic has all the funds of Fortnite, and it should invest in full-time employees to "make Volume Dog a reality." Instead, Epic continues to deal with volumetric fog, which is actually more boring and less beneficial.

Some things worth noting: If you are getting more and more angry with the daily 10 TB update of Call of Duty, you will be happy to know that Epic will use Unreal Engine 5 ’s Nanite technology to keep in mind the size of the game. Want to see it in action? 9 minutes to check out Unreal Engine 5 running on PS5. Although this is a technical demonstration, it has been confirmed that the displayed material can be fully played.

Speaking of PS5, it looks like many PlayStation games can be released next month. Meanwhile, Halo Infinite will be unveiled during the Xbox exposure in July.

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