We face a huge two-headed snake, and, to be honest, I'm kidding myself. After crossing the ruins of Sindal to the deepest and darkest apertures, we are within reach of the elusive treasure of Alex. I suspect we will face tougher opposition than the nightmares, creepers and salamanders in the waves leading to the inner temple, but I worry that this kind of chaos that swallows the team's "two heads" is too much Already.
boom. A devastating bite attack took away two of my comrades. boom. The cry of frozen energy exploded again. The three of us still exist. We continued to fight and made some progress. Before the explosion, liquid fire fell from the sky. Now only myself and my teenage friend, fearless companion Jowy Atreides, are left. We launched the last "Buddy" Unite attack, and the beast fell to the ground. We did it. Cherish the time.
Two hours into Suikoden 2, I was exhausted. Overnight, Jowy and I went from being loyal crown objects to being enemies of the country. We were deported from our hometown, joined a mercenary, joined the war, escaped from the ambush hiding place, fled into the enemy's camp, saved a dying woman from poisoning, and raised a child who was burnt to death by his parents. After plundering the ruins of Xinda, we finally executed a big bastard.
Two hours from now, we will build a fortress in an abandoned lakeside castle that will be the headquarters of the Dunan United Rebel Army. And, in the 30-hour JRPG journey that follows, we will recruit 108 of its fate stars and fight countless horrors while conquering the huge world of the game-these characters have their own traits, skills and traits Can be transformed into a battlefield.
Suikoden 2 was developed by Konami for PlayStation. It was released in Japan in 1998, then in the United States in 1999, and in Europe the following year. For two decades, role-players gained The best game you have never playedMainly because it was born in the shadow of Final Fantasy 7.
Visually, Square's turn-based combat masterpieces are not the most beautiful, but their three-dimensional characters and gorgeous pre-rendered backgrounds have changed people's perception of the genre. When "Tomb Raider", "Siphon Filter", "Resident Evil" and "Metal Gear" led other places, Chrono Trigger-style visual effects and chip tuning audio track space suddenly appeared in the RPG spectrum. It's small.
On the other hand, Suikoden 2 is 20 years old, and it retains a lot of charm. It looks like an outdated release, which means that it has a good age-double, in stark contrast to the sea of independent adventures that have experienced a "vintage" style over the past decade. Nonetheless, despite praising critics at the time of its release, Suikoden 2 failed commercially, which stirred up its wrong timing.
This is really regrettable, because Suikoden 2 is not only one of the best RPGs of all time, but also one of the best video games I have ever played. Its effortless army recruitment system-players can unlock up to 108 playable characters-echoes Pokemon and strengthens the strength of the troops and the size of the castle headquarters; medieval environments, complex plot lines and political turmoil, anti-monarchy The complex themes of control, romance, lust and family hatred reflect The Game of Thrones. Everything is magnificent, epic and fantastic. Even zombie dragons can take effective measures towards the end of the game, but this must be experienced to experience.
Suikoden 2's rune magic system is also comparable to any game I've played, and it offers unlimited range of experimentation in a team of six turn-based rounds. The joint attack by myself and Jowy on the aforementioned snakeblade adds another layer of narrative interest, as only fighters with overlapping stories and battlefields can choose to pair in battle. I haven't counted the number of times a connection between tangents was found between the wars, and then I investigated the connection and found a new storyline that didn't exist.
I can't tell you if Sephiroth will remain mysterious, which will make him so horrible in the upcoming Final Fantasy 7 Remake, and I can't say whether FF14's Emet Selch is a better villain. What I can tell you is that Suikoden 2's abominable opponent Luca Blight is the most weird character I have ever locked with digital horns, and his inhuman preference for chaos and destruction still makes me shudder today. For this, there is a specific fork in a storyline, and even if I knew it was coming, it would make me cry every time I played.
Now I know what you are thinking. Yes, but nostalgia must play an important role in it. That's right, part of the reason I still love Suikoden 2 has to do with the fact that I'm 13 years old, almost 14 years old, and that was the first time I entered the Highland Kingdom for the first time. But I also think that this game is ahead of its time, so the reason why I think about it this way is because very few games can do what Suikoden 2 did at the time. It has branching endings, multi-layered targets for recruiting roles, time-sensitive tasks, and gastrointestinal decisions.
Since hell, few games have studied themes of loyalty, rebellion, and anti-traditionalism so deeply-by the way, these are the core themes of Final Fantasy 7. Last month, when the news of Final Fantasy VII Remastered reappeared, I rediscovered its wonderful world. Delayed until the outbreak in April, I tossed in my mom's attic, cleaned up my PS3, and then restarted the digital version there to eliminate that ancient RPG itch. I fell in love with it again and knew that many people had never played it, which killed me.
Suikoden 2 and its wider series are fascinating, and in 2012 a hobbyist group called Suikoden Revival Movement was formed to revitalize the series. Suikoden 5 is the last major series of the series on PlayStation 2 in 2006 (Suikoden Tierkreis is the last version released in the West and launched on the Nintendo DS in 2009), so the group's existence is based on: a) encourage Konami started working on Suikoden 6, and b) reproduced earlier titles, such as Suikoden 2.
Through a series of physical mail, email, and social media events, SRM has established a positive relationship with Konami, and the publisher's EU and UK branches have published blog posts on the group over the years, while the US team also hosted Suikoden 2 Twitch flows according to SRM's request.
Still, despite the Suikoden revival movement now having 32,000 members and Facebook members, and Twitter posting frequently, little progress has been made in recent years. Suikoden 2 lingers on the PlayStation Store's PSOne Classics page (which debuted at the end of 2014) and is available for PlayStation 3 and PS Vita for only £ 3.99 / $ 9.99. If you can use any kind of hardware, I don't recommend that you adjust it enough. If you don't, I even recommend you buy a cheap PS3 or Vita from eBay or a similar company, so you can be sure that you will love it.
So far, from the remakes of Final Fantasy 7 we've seen, it looks great. It's so good that I doubt Final Fantasy 8 and maybe Final Fantasy 9 will get similar treatment. If possible, I'll wrap it up. However, I am willing to prepare for a remake of Suikoden 2. And, I'm happy to fight to death with a two-headed snake to completely remake Konami's best RPG.