If you run out of the poison gas into the safe zone of Call of Duty: Warzone, you have a lot of trouble with your heels. Then it is particularly stupid if you are on top of that unfair visibility must mess around.
This is what happened to a player on Reddit who shared the situation as a video. So he just moved from the death zone to the circlewhen he was caught under fire by an opponent on a roof and was therefore completely removed from the game.
Why the situation is unfair
The video first shows the player: Enveloped in green gas, when sprinting into the saving zone, he is unable to look at the roof from where the shots are raining down on him. He can only fire back in the approximate direction of the fire. A veil of green fog obstructs the view.
Next we see the Killcam: So the perspective of the one who took the unfortunate player out of the match in CoD: Warzone. From his elevated position, he not only has a better view of the whole event, but is also not restricted by any annoying fog.
more on the subject
Reference to Pay2Win in CoD: Warzone
How reliable is the Killcam?
Now viewers may well question whether the recording of the Killcam in CoD: Warzone reproduces exactly what the ot her player actually saw. As users claim in the comments of the Reddit post, the Killcam shows inconsistent transparent elements
However, that leaves extremely precise shooting of the winner concluded that he had at least one advantage over the obviously completely blind loser. And even if the differences in view should be marginal, developer Infinity Ward would at least recommend a fix to the Killcam so that the feeling of unfairness does not arise.
In the video we show you why CoD: Warzone is the best Battle Royale for beginners despite some problems:
Call of Duty: Warzone is the best entry-level battle royale
The »main game« already showed that the visibility in CoD: Warzone could be a serious problem: We had reported a similar situation with the multiplayer mode of Call of Duty: Modern Warfare. There, a player on one side was unable to see through sun-blasted dust, while the player on the other side could easily look.