Epic promised that Fortnite, his most thunderous success to dateI’d be ready to look better than ever on the new consoles since the first day. And so it has been. The PS5 has not landed in our country yet (arrives on November 19, here you have different options to reserve the console, although it is complicated), but since it was released in other markets on November 12, the improved version of Fortnite for the new Sony console is now available. After having tried it for a good handful of hours, I’ll tell you what I think.
Go ahead that, except for DualSense, the main reason why I wanted to see how it is to play Fortnite on PS5, everything else is the same on Xbox Series X.
A visual spectacle
Starting with the most obvious at first glance, the truth is that playing a few games Fortnite on console at 4K and 60fps it is a wonderful experience. I came from playing it on an Xbox One X, where I had already noticed an improvement over the Xbox One version from the first moment, but the version for the new consoles looks spectacular.
Fortnite It has always been a very cool game on a visual level and, over time, its beauty has increased with the introduction of new areas and biomes. Beyond the buildings in the different areas that have been appearing and disappearing from the map with each season, everything related to nature is capable of taking your breath away on the new consoles.
Details such as grass swaying in the wind, water and its reflections or fire have been enhanced to offer a greater degree of realism. It might seem that in a game with an artistic section that runs away from realism this kind of thing doesn’t matter, but when push comes to shove every detail counts and the map feels much more alive than before.
At the resolution level, I already tell you, 4K looks great, and as for the frame rate I have not noticed a single drop during my games. The constant 60fps, after weeks of playing on both PS5 and Xbox Series X a good handful of games, have come to stay and work like a shot.
And speaking of performance, I did not want to miss the opportunity to comment that neither the PS5 nor the Xbox Series X make the slightest noise when they are running. Fortnite. Before, when I played it on the Xbox One X, I could hear the console’s fan going full blast and really annoying peaks, which in turn resulted in a good amount of heat being expelled. Luckily, we said goodbye to that.
By the way, for those of you who are hoping to play it 120fps there is bad news: not possible for now, the maximum is 60fps. In principle, this possibility will be offered in the future.
How does Fortnite use the new PS5 DualSense?
This is where the paths of the PS5 and Xbox Series X version of Fortnite split up, as Epic has taken advantage of some of the new features the DualSense offers and that’s where the experience turns into something else. Not too much, because Epic has not taken full advantage of the possibilities of the controller for now, but there is something.
In the PS5 version they come into play haptic vibration and adaptive triggers
As a contrasting example is the new Call of Duty Black Ops Cold War. In the Treyarch game, the triggers behave differently with each of the weapons. It is what I commented before: Fortnite You don’t need this level of realism, but a little more differentiation between weapons would have been nice, at least between those furthest from each other. Perhaps in a future update Epic decides to introduce more news in this regard.
At the level of haptic vibration we can experience subtle differences between shooting rough with a shotgun or using a suppressed submachine gun. I did not seem to notice an abysmal change either to hallucinate with it, but there it is. On the other hand, every time we pick up any weapon, object or material, a small vibration occurs on the left side of the remote. The only explanation I can find for the fact that the entire remote does not vibrate equally is that it is a small detail as a confirmation that you have collected something without it becoming something annoying.
It is a pity that for now the DualSense has not been used more effectively. The use of haptic vibration could have been a luxury when using bandages, with a subtle vibration that could give the sensation of wrapping the arm with the fabric, or when drinking potions, to comment on a couple of cases not related to weapons. And if those small actions were accompanied by sounds through the speaker of the control it would not have been bad either. In fact, the DualSense speaker is not used at all in Fortnite.
I don’t want to give the feeling that simply by being there available, Fortnite it should make use of all the cucamonadas that the DualSense brings. It would surely be counterproductive and there I can be on the side of Epic by not abusing all this. But it is also true that, without having to put everything in with a shoehorn, there are small details that could work well. In any case, as I said before, it is most likely that Epic will improve the use of the DualSense over time.
Good improvement in loading times
Play to Fortnite on PS5 or Xbox Series X it is, how could it be otherwise, Too much faster thanks to the combination of SSD, CPU and embedded software. The version for the previous generation consoles is not exactly an example of speed. It does not have loads as long as those of Destiny 2, but on PS4 and Xbox One Fortnite takes its time getting started. Nobody takes the minute and a half, while on PS5 and Xbox Series X we can reach the game lobby in just over 40 seconds.
Not only has the loading time during startup improved, but I have noticed how the game is faster when joining games and also, once you are flying over the island in the bus, while deciding when to jump and where to go, the map and its textures have fully loaded. There are no longer any strange effects while descending from the sky or textures that magically appear after you have touched down.