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Without the GDC, the gaming industry would not have become what it is today

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Jörg spoke to numerous industry experts for the GDC documentary. From left: Roland Austinat, Louis Castle, Warren Spector, Chris Crawford. Jörg spoke to numerous industry experts for the GDC documentary. From left: Roland Austinat, Louis Castle, Warren Spector, Chris Crawford.

For a year, former GameStar editor-in-chief Jörg Langer worked on a detailed video documentary about the history of the Games Developers Conference (GDC), the world's most important developer fair. Now the documentary is finally finished and the result will delight historically interested players.

Because in the 67-minute video, Jörg talks to numerous designer legends, including:

Jörg and his team filmed the documentary within six days around GDC 2019 in San Francisco, San Jose and Medford (Oregon), where the humbled GDC founder Chris Crawford lives today. In the first half of the documentary, Crawford tells of the beginning of the fair and finally its painful ending.

The money was to blame for this, according to Crawford: the trade fair, which originally started as an idealistic project, suddenly turned out to be a very profitable business. Crawford rejected that, he wanted developers to share experiences and not make money. But the other trade fair operators, his friends and colleagues, threw him out instead.

In the second half of the documentary follows the post-Crawford period, in which the GDC first takes place in San Jose and finally moves to San Francisco. Then design newcomers will also have their say, who are gradually pushing the original developers out of the spotlight.

Watch now for free

There is the GDC documentary free on youtube, more information and bonus material from the interviews can be found on Gamersglobal. In 2020 the GDC will take place later due to the corona crisis – and only online.

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Since I had my first console when I was 10, I've never stopped playing. I'm a multiplatform player and my favorite genre is RPG.

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